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False. The timer can be 2 days with a module running. It can be LESS THAN A DAY without one since it looks for the next time +/- 0.5 days.
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I made no statement that suggests complete assets were in a WH.
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I made no reference to fueling cost in any comments since it’s negligible. I did mention it would be nice to have a service module worth running in a WH (regardless of fuel costs).
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The risk v reward of doing that in lower class systems isn’t justifiable.
With the scrams and other ewar being active at all times on moon mining structures, how is a solo player (or even a small gang) ever expected to be able to be able to kill a mining ship on one of these things?
Having a structure with friendly players in a few hundred kms away that also provides tethering seems like enough of an advantage for the miners. All the defensive capabilities do is provide a cushion for people who aren’t paying attention and get tackled. If they want to save their mining ships they should have to put combat ships at risk, not simply tell the structure (which in a fight becomes the equivalent of several ships worth of ewar and dps) to bail them out.
EDIT: That is of course discounting the fact that when trying to hunt people on these things you warp to the structure and not the rocks being mined, sometimes landing at a range where you can’t directly warp to the rocks giving more time for the miners to warp away and yet another advantage to the defenders.
Learn how to read a kill board.
You said it was comical for me to be commenting on small wh groups , which was an insult. I’ve been with my corp since we we’re 10 guys which was last year I know about small group wh because I was one ,if u ever tried to remove more then a single astus from a wh that was abandoned you would realize how bad they are unlike k space there are changing supply line which exponentialy increase difficulty, which u should know , if ur that afraid u will be attacked spam 15 astrus and whatch how no one will bother with ur cancer hole ever, which is not how it should be.
Link me where you’ve lost anything to an eviction? Pocos don’t count.
Also, respond to anything else in my post. Or does it challenge your disconnect from reality too much?
What? The whole point is that the 2nd astra massively reduces your risk. You’re complaining about a potential 2 day eviction, you want at least 3 days. The 2nd astra gives you 5 days minimum and lets you move assets from the 1st astra. With 2 astras it’s basically impossible to lose any assets besides the structure itself.
The risk v reward says you should never have just 1 astra.
That’s not an insult, it’s a fact and the claim of bias is certainly justifiable since what you were has no bearing on what you are.
As for removing AFK Upwell’s it’s incredibly simple. 3 alts in battleships log in once a day for 30 or so minutes. The effort can barely be called “an effort”. Once destroyed, find a way out. Collectively I spend less than 4 hours between prep, staging, destruction, and removing assets.
Again, learn how to kill board.
If u have all this time to evict holes for 30 mins a day your claim of having a life is. In question, it sounds like u have plenty of time to evc ur hole if u get attacked ,
Going back to the MULTIPLE times I’ve said it, what about the handful of others? Also, with a structure bash, I can plan FAR ahead (2+ weeks), and I typically find structures that works with my schedule given the current vulnerability timers system, which works perfectly well. A reduction in time is simply pandering to groups like yours with little benefit for others.
Whoops, my bad. Hard to notice when you yourself didn’t lose anything in that fight - no defense fleet, no other citadels, no effort made to defend or harden your hole.
You’re willing to anchor a lone fortizar but not 3 astras?
So far your only complaint is the amount of time you’re given to get assets out. You clearly can’t actually man a defense.
The solution has already been given to you. Put up the 2nd astra. You now have at minimum 5 days, up to 12 days to extract assets. Far more than the 3 days you have now. Congrats!
What about the high sec day trippers who want to kill a fort but only have 5 hours , I can make stupid examples too. once again we all have lives not just ppl who plop single astrus in a dangerous area that can be bothered to defend there ■■■■, this entire time you have made no new suggestions or fixes
You claim to be a long time player, but don’t seem to understand that:
A) Using alts on forums is common practice.
B) Structures can be transferred, as in when they are under siege and an offer is made.
C) Even mustering a group of 20 or so would have been completely useless against the fleets that were brought, only allowing for greater losses.
At no point have I complained about the destruction or loss of assets, but I have been saying that unless you are a daily player, these changes are basically a “■■■■ you”.
Your complaint has explicitly been that you are unable to extract your assets in under 48 hours. You wish to remain with having the 72 hours you currently have.
Put up a 2nd astra. You now have 5 days minimum.
You readily admit that you just want to be casual and will never actually defend against an eviction.
Again, you’re neglecting the big “■■■■ YOU” to casual players. Just because Carl only logs in every 48 hours doesn’t mean he deserves to be your vending machine. I suggest skilling up Reading Comprehension to level 5.
Love this
You’re one of those people who choose to read into things, like an imaginative child.
I’m not complaining about “mean people” or eviction groups. I am saying that these changes helps no one BUT eviction groups which is a flaw on CCPs part. The drawback to casual players is much greater than the benefit to groups like yours. That’s called “unbalanced”. Your lack of comprehension has you believing I’m in a position of “eve should be nice” which is far from the case. Don’t cast judgement on me based on your lack of comprehension.
You should expect things to go poorly if you don’t log in for many days, however I think it’s unreasonable to hold an expectation for people to log in nearly daily.
Fuel needs could vary between subcap and anti capital ship launchers and between size class of structures imo.
He has a great imagination which allows him to integrate “make believe” into otherwise rational comments.
Reality for small groups is, if a large group decide you are content for them you aren’t going to survive.
Reality is, for a smaller group to be able to contest structures at all there is limited ways in which it can be done. Devs are removing one of the most effective ways and giving nothing to counter the buffs to structures…
When even a large group decide they want to use us for content, they need to come prepared. They have found a few times just turning up isn’t enough.
Yes they use the same tactic we do for attacking structures and we have a counter for them, the same one they use - It’s called members in fleet in ships. Now that Devs are removing the main tactic for a small group to engage a structure it will force groups like ours into a position where we need to form ever larger fleets with allies to do what we as an alliance would attempt now.
We don’t always succeed in our attempts - others use the same strategies - But we as a single group were able to engage and try to force content.
Now we will need to form larger fleets, it removes a lot of content for us and those we traditionally fight.
They won’t turn up for an engagement because we outnumber them 3 to 1, the same as we won’t turn up if they outnumber us in the same way.
Devs are once again promoting blob warfare at the expense of smaller groups…
Players from all parts of Eve complain about lack of content, blobs being used all the time, TIDI, blueballing, etc. So Devs respond to this by making it harder to engage their already OP structures for anything less than at least a small blob (which of course grows ever larger at each timer).
I see no rationale behind this change, except to remove the ability of smaller fleets to engage and create content…
Small groups have been left behind in game changes for years now. Between structures and (gang) fleet boosts, its obviously not a priority. Blobs are the future.