I actually disagree with this change and for good reason - In the old system we had pos’s that shot at targets themselves, albeit randomized but they had the automatic feature. Citadels cost a lot more with a lot more at stake for the defender and we actually have to be present in order to fire any weapons. I think the attackers are getting a ride of all these changes, and yes some changes i absolutely welcome… but some are just killing the game for smaller individuals.
I have been in the larger alliances and i have been in smaller corps in lowsec… These changes are for the bigger alliances, not the small guy. Yes Eve is one of those games where we capitalize on death, but when you make it harder for the attacker, they come up with new and inventive ways to kill you. I don’t think that these changes are creating a balance between attacker and defender… they are creating an imbalance by allowing attackers to attack and get what they want. The current system of poses do the following:
Land on grid… and depending on ship type (cloaked/uncloaked) you will be warp scrammed/attacked and killed.
Citadels: Attackers land on grid - if you’re offline and have nobody who can defend - nothing happens. If you are online - I have a cooldown on keeping somebody on grid? what the actual hell? No…
Here’s why i like the current system of this mechanic - You only get kept there for as long as the structure is vulnerable or until you reinforce it to the next cycle - then you can leave especially if you have a superior force.
Don’t even get me started on the 24hr constant vulnerability… I didn’t invest billions in structures to have you make it easier to kill them… And not only that - it can’t defend it self, for that price tag? and i can put a POS up for half the price and it can handle itself.
For too long we have been listening to the nullsec pvp’er and shafting the lowsec/WH/high-sec community in regards to new changes… I just wasted 5 minutes of my life reading TEST’s response to the changes on the GTFO change… I’m sorry, but if someone is putting down billions of isk they should be able to make it harder for you to take it down. This isn’t EASY-Kills online… work for your damn kills! But i also understand that it shouldn’t be easy for structure owners to just play god with the ships on grid… Penalties to using such a device should be imposed… but i don’t think it should be thrown out. Where i live in Lowsec we are dropped on by people with more outside wallet than sense… and its constant… we adapt and rebuild but we still get dropped on… they hold all the cards to whether our structures live or die… and openly admit it…
I don’t want that kind of gameplay - I want some sort of control, and recruiting and joining up with bigger forces has kept them at bay for now… but these changes work in their favour… as soon as Feb 13th comes… all my structures will be reinforced thanks to these changes. And there reason for doing so is to just get a fight… im sorry but who can drop 10+ BS’s with 4 supers and a cap fleet? I think its time to abandon pvp if your small group… i get more action in SOLO eve than i do with a group… And yes i could join the right group and be all powerful blopser… but why? that is not fun for me…
CCP it’s hard to cater to all audiences, you’re company that needs to make money so you listen to the people paying your Bacon bills… but seriously consider people who are not able to have the same luxury as alliances worth trillions.
Options like 24hr Vulnerability - Fine… allow point defences on M structures/ Athanors/Astrahus’s in Lowsec. And allow it to be automated along with Missles for its own defence… we cant be online all the time - Bigger groups can, smaller ones cant. And for those that say “well you shouldn’t have a structure if you cant defend it!” Sorry… but if i want a structure i will have one… it doesn’t make it fair that you get even more opportunity to kill it anytime you damn well please. I should still have security in the fact that it can defend itself for the investment put into it.
Scram/Web - No cooldown… you’re making it way too easy on attackers. POS mechanics from the old times would allow a gunner to hold a person there for as long as the structure was able to before reinforcement. Have the same on Structures - Simple.
GTFO Device - You mentioned allowing in hi-sec… please also allow in Lowsec. This device should come with restrictions of course like not being able to move Dreads in siege or FAX’s in triage. But anything subcap. also a cooldown of 10 minutes? That way we can still maintain presence on the field to attack a structure but also screw them over with no subcap. A lone dread will be discouraged from reinforcing a structure when you’re offline… and if it does… the automated guns should be able to give him the fight he seeks.
Onlining a Citadel: TEST are crying that they will get a fight out of a structure because we have 5 minutes to online one… stop bitching about your fight TEST… It’s a huge investment in one structure and since you have the manpower already to take one on, stop with your crying. We gave the attackers the ability to shoot before a structure is anchored… they cried they wanted more opportunity to attack… they got the 15 min after the structure was anchored/online… they still cried it wasn’t long enough… Sure let’s just change that to six hours and send it region wide notifications a structure is onlining in this system next to a planet - It will also invite you into a fleet and tell you ship types to use against it and give you the fit… Jesus christ.
PVP alliances are getting a run of it, especially with these new changes. I fully agree with the changes on Low power citadels… there is just so many of them littered everywhere, let’s give people the chance to remove them if they want.
People will say “But you have 100% safety with asset safety” Maybe so… but let’s be clear - The biggest asset is not safe. The biggest asset is being destroyed and i have to pay even more isk to have my assets that i put in the structure back. Moving my ■■■■ back to NPC stations - That was a fun couple months.
Sorry not sorry for long post…
Dispenser of Salt Est. 2005™
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