Devblog: Skillpoints, Cash & New Players – An Update

He’s right, if CCP wanted noobs to have more SP at the start, they would have just added them to new character generation at a downtime and given every account before that a flat 1 mil SP bonus. They have given away enough SP already that they could have easily gone this route. This is just a cash grab. I bought one for all my accounts as well! :stuck_out_tongue_winking_eye:

I enjoyed the input from the new players! Thanks for taking the time to post positively on what can be such a frustrating game at times!

My only suggestion is something along the lines a training mode that can be turned on/off that would bring up extra information/advice/arrows? I’ve seen it in other games, I just don’t know if it could be done with EVE.

1 Like

You wanna make more money? Sell SP for Real Money to the Noobs.
You wanna give Noobs a chance to catch up? Get em x Mio SP right at the start without extra cash.

1 Like

Yes, it should be a slider effect. For every % tidi, dps should get a same bonus increase. Interesting.

CCP why did i lost 16 years (192 months at $14.95/month makes $2,870) plus, years of trying to achieve a result that now, a guy with a deep wallet can feed your greedy wallets for half the price and in the space of 15 minutes achieve the same i did?

I feel robbed.

1 Like

Bon, il faut bien l’avouer, so Go… Et en français s’il vous plaît… A vos Google Translate !

J’en ai lu des choses sur ce file de commentaires, et pourtant pas une seule ne traite du véritable problème de fond que soulève pourtant la mise en vente de ce nouveau pack DLC de CCP, à savoir : EvE online n’est finalement qu’une transposition de plus du modèle ultralibéral que nous subissons toutes et tous IRL, ce même modèle capable depuis toujours des pires bulles et de leurs conséquences climatiques, économiques et politiques en découlant…

Et oui les Ami(e)s, New Eden est désormais le siège de la pire bulle virtuelle jamais orchestrée malgré nous…

Et le fait d’instaurer sans préavis des ventes de services de type DLC, et pas simplement aujourd’hui (ces initiatives se reproduisant assez régulièrement), ne fait que déplacer la cible de CCP, et in fine : à quel type de joueurs s’adresse désormais ce jeu pourtant ô ! combien magnifique au départ ? Très bonne question ! Seulement deux réponses sont alors possibles :

  1. A ceux qui ont de l’argent à dépenser ? 2) Ou bien à ceux qui sont stratèges et passionnés ?

Je suis un ancien joueur de 2003. J’ai donc connu une période d’euphorie sur EvE online où tous les joueurs que je côtoyais n’étaient que des grands passionnés de jeux de stratégie. Il fut un temps où nous étions plus de 50 à 60.000 joueurs connectés en simultanés sur ce jeu ; c’était la belle époque… Et puis tout à coup, sans le moindre préavis de la part de CCP, certaines règles clés ont soudainement changé ! Petit à petit, certains vétérans en ont eu littéralement raz-le-bol et ont alors décidé de tout arrêter… Aujourd’hui, nous ne sommes guère plus de 30.000 sur ce même serveur ; je m’estime être l’un des rescapés de cette belle époque ; je ne me souviens pas de la moindre réaction de la part de CCP suite à ces défections massives survenues dès 2008… J’ai moi même fait de longues coupures à un moment donné ; mais je suis toujours revenu occasionnellement afin de voir comment les choses avaient pu évoluer. Je ne supportais plus cet environnement où devaient cohabiter de force des joueurs stratèges et passionnés, avec des tricheurs riches et friands de ces pitoyables formules « pay to win » qui vont jusqu’à saper le travail laborieux des CEO de corporation, car comment expliquer ensuite à des nouveaux joueurs, qu’il faut savoir être patient dans EvE online, quand les règles du jeu ont malheureusement été biaisées par leurs propres créateurs, et ceci hélas ! au détriment du respect des dates de naissance de tous les personnages d’ores et déjà actifs ?

Quel monumental gâchis ! CCP nous propose d’en débattre ouvertement ici suite aux réactions légitimes de la communauté des joueurs, alors je m’exprime ici aussi librement que je le peux, en espérant que les plus hauts dirigeants de cette formidable société de développement feront enfin machine arrière, afin de redorer notamment l’esprit originel de ce jeu hors norme ; en 2003, j’étais déjà là, et j’étais émerveillé, voire bluffé, par ce space opéra absolument unique…

D’une certaine manière, même si EvE online demeure la propriété incontestable de CCP, je crois que New Eden par contre ne leur appartient plus depuis longtemps ! CCP se retrouve donc face à un dilemme, celui du réel vs. virtuel… Aussi, toute modification des règles du jeu sans l’accord démocratique préalable de tous les personnages-joueurs y prenant part, est bel et bien une erreur politique sans nom ; on touche d’ailleurs du doigt, toutes les limites que connaissent les jeux massivement multi-joueurs du moment, sauf qu’ici, il s’agit bel et bien des lois qui régissent l’univers de New Eden, et non celles de EvE online…

Je suis actuellement en pause pour pouvoir me consacrer à mes obligations IRL, mon personnage apprenant donc sagement le plan de skills que je lui ai préparé ; c’est d’ailleurs le seul gain possible dans ce jeu quand nous ne sommes pas connectés pour des périodes assez longues, à défaut de pouvoir être le CEO de corporations extrêmement juteuses ; dites merci à l’ultralibéralisme virtuel… Depuis septembre 2018, j’ai réorganisé de fond en comble tous mes skills au regard des nouvelles règles commerciales de CCP ayant un impact sur New Eden, et ceci afin de spécialiser mon personnage au maximum ; je ne fais d’ailleurs désormais que du PvE ; j’en ai personnellement raz-le-bol de croiser des personnages-tricheurs avec 300 millions de skills points en 0.0, alors que je n’en ai que 55 millions avec un personnage de 2003 (j’en avais 75 millions avant la réorganisation de mes skills, prenant ainsi la décision de revendre tous mes skills de Capital Ship appris sur plusieurs années) ; cherchez l’erreur… Il est en effet désormais inutile, voir chronophage de se diversifier dans ce jeu ; j’en ai fait l’expérience et les frais assez récemment, et cela ne sert donc strictement à rien, hormis perdre son temps quand d’autres joueurs ont largement les moyens a priori de dépenser leur argent IRL sans compter, puis de débouler sous votre nez afin de réduire à néant des années d’effort cumulées en ISK. Aussi, à quoi bon… Voilà d’ailleurs pourquoi je préfère rester en High Sec, seul environnement de New Eden où l’équilibre du jeu demeure à peu près inchangé, la police CONCORD se chargeant ici de régler pour nous leur compte aux tricheurs, sans exception… c’est je crois à méditer !

Alors voilà ! EvE online était bel et bien un jeu qui a connu son heure de gloire, où tous les joueurs passionnés venaient pour s’y amuser et évoluer intelligemment… Aujourd’hui, le « pay to win » met ce jeu en danger… Aussi, comment ce fait-il que CCP ne tire toujours pas les leçons du passé pour pouvoir enfin redresser la barre afin d’avancer dans la bonne direction ?

J’ai lu récemment une étude scientifique du DiGRA (Digital Games Research Association) datant de 2013 qui met l’accent sur les différences notables de ce jeu d’exception avec les autres MMOG du marché… Toutefois, je trouve que cette étude oublie très clairement de se mettre dans la peau des personnages-joueurs stratèges et passionnés qui résistent et évoluent déjà depuis des années dans l’univers de New Eden, voire, dès 2023, deux décennies ; pour ceux que cela intéresse, l’étude en question vaut le détour ! CCP devrait peut-être lire ou relire ce document clé important afin de comprendre les réactions récentes des joueurs vétérans suite à la mise en place carrément maladroite de ce nouveau pack payant ; le papier est ici :

http://www.digra.org/wp-content/uploads/digital-library/paper_1721.pdf

… car selon moi, New Eden appartient désormais aux personnages-joueurs, que CCP le veuille, ou non ! Ils l’ont voulu ainsi, alors c’est désormais ainsi…

Fly Safe,

Ully Loom

1 Like

Why not simply reduce the amount of ISK earned by defeating NPC’s and create a type of SP Credit system where after so many points has been earned the credits can be converted into SP?

Each of the zones, High, Low, Null and Sleeper space would have variable points awarded based on the security status.

The only drawback is that you would have to buy a Credit Convertor that would be placed in your cargo hold in order to convert the SP Credit, otherwise you don’t get the SP Credit but the full amount of ISK reward. The Credit Converter could be off loaded and loaded into the cargo bay at the players liking.

Such a system would combine PvE and PvP as PvPer’s would be more likely to engage in random attacks in Low, Null and Sleeper space to see if the players ship had a Credit Convertor. After all the Credit Converter would be immune to all ship cargo scans.

1 Like

No idea what’s going on here…

For one thing, if you are subbed for 16 years straight, you could have saved a few dollars if you subbed for multiple months at a time. If it has taken you 16 straight years and you still haven’t figured out that it only costs $11/month… well yeah.

Also, I’m not sure what someone can achieve in 15 minutes and $1400 that compares to 16 years of playing. You certainly can’t buy that much SP with $1400. I think you’d get about 92m SP. That’s only around 4-5 years of training, you should have 3 times that much SP.

Sorry you got robbed. I hope whoever robbed you returns your brain soon.

2 Likes

never underestimate the power of a bitter vet to complain about people getting a million skillpoints . to a 200m skillpoint character a million skillpoints will not even dent you next train . but it can get a noob account off to a good start to be able to make some isk where ever they go
if your so scared of noobs dumpstering you with a million extra skillpoints maybe you should get good F1 warrior.

1 Like

Ive read numerous post, This is my first and last time posting. Eve is a money making business, They could care less about older players resentments about giving new players in game shortcuts. Its about “MONEY”. If CCP continues its current direction who knows, new players may be flying BSs or maybe even caps with a new subscription to make more “MONEY” Im sorry to retain more players. They keep citing player retention, No matter what they give the new players as enticements the ones that like the game will stay and the rest will become bored and leave. It is the mentality of younger gamers. Im not dising young people its just human nature . Maybe stop allowing plex to be bought with isk, theres a thought, Then players will pay to renew if they ( LIKE ) to play. Ive been at eve for about 10 years, seen alot of CCP changes, many I have not liked, this one is just another. Rat fleets that destroy player stations, timed rat sites, nerfing ships after U finaly get a feel of how to use , wardecks that are restricted to certin guidline excluding many corps or alliances. the list gos on and on. I relize there is a team of highly schooled second guessers feeding information to whom ever is truly making the decisions at CCP or whom ever ownes the rights to EVE , but older players like myself will get to the point like myself and decide to stop renewing their subscriptions, in my case it 4 and find another game to spend their “MONEY” on. I can hear CCP falcon and the rest of CCP who everes who might have read this post sitting around , we dont need this guy , but thanks for throwing ur money away for the last 10 years and helping to support EVE U fool. Yes I am beaten down and disgusted, I am supposed to be playing EVE for fun.

1 Like

10 years and you haven’t figured out that players PLEXing their accounts get money to ccp?

'k…bye

2 Likes

Can you name a specific thing that is preventing you from having fun when you are playing EVE? Or is this a general “I think everyone else is mad, so I’ll be mad too” type of feeling?

1 Like

well cant say that i like it but i understand it . to get new ppl and keep them like it or this is pretty much the only way. no one is going to invest the time we bitter vets did back in the day. i see ppl in help chat complaining about a 5 day train to get that new ship you think they going to wait for a 30+ day train.
and as far as “pay to win” well that happened with plex you don’t have to “earn” you isk anymore if you got the cash. and yes i dont like plex but i see where it have to be here or the game will die. because the new generation just doesnt have the mentality to push though a game like eve after loosing that 2 bil battle ship they worked 4 months for you think they would do it again.nope but if they could just drop 50$ and have it back as fast as that then ok. Plex it the greatest and worst thing to happen to eve. the skill injectors the same thing but no one is going to spend the time we did to get to where we are 10 years from now. the gaming world doesnt work that way anymore.

2 Likes

i wouldnt say you would have to remove plex but make it a time sale once its sold on the market whomever buys it has to use it it cant be resold.

Those are all very good ideas but as long as the skill training remains at it is, player retention will not recover. Because think about it. This is an MMO, and you don’t need to do anything other than the occasional remap to level up. You don’t even need to be in the game, you can level up offline. The way this is going, a major overhaul is necessary imo. Like changing the time gated skillpoint system to an “unlock” system for example, like actually firing up your laser turrets will level them up, or you will need a component to finally “understand” a better way to use your turrets, so unlock with materials etc. There are so many ways this can be done right, without hurting the current dinosaurs who amassed all the sp since launch.

I want to see some input from those ranting in this thread. Give CCP some ideas on how to maintain new players. CCP tried one solution, the community reacted. All good. Now let us see if the community can provide a solution to keep the new players invested.

Take note that people change, and that times change. If the “old guard” of players fade out of EVE Online, and new players don’t flow into EVE Online, you might one day find that there is no more EVE Online.

And I for one, would like to keep playing this game that I invested so much time into.

3 Likes

Im glad that Pearl Abyss CEO love Eve Online… I can’t imagine if he didnt give a f*ck
Eve Online isnt Fortnite… stop trying to turn it more “cusual” for a general audience…

I have been playing for roughly a couple of years. As such, being new is not that far behind me.

I am not sure that I would have known how or where to use 1M SP. However, one thing that would have been immediately beneficial to me would have been to have all the skills of the “Magic 14” at level IV.

Doing this for each character would make so many more paths open up by jump starting the general capabilities across the board - without providing the opportunity to squander 1M SP on something that is not yet understood very well.

If that weren’t enough to boost retention. Then perhaps offering 1M SP only to an account (only once per account, not each character on an account) after it has been active for a month or two. By then they would (hopefully) be able to wisely use 1M SP. I say hopefully simply because I am not sure I would have been able to use it wisely (or at least knowledgeably) at one month and maybe not even two months.

3 Likes

CCP Falcon, I would like to share an idea with CCP in regards to retaining new players. I read that roughly 3000 new players join on the daily, however don’t last 30 days. I understand the strategy of offering more to new players to incite them to play, and it’s great to get their foot in the door. However the problem isn’t getting the new players in the door but more in keeping them around. Here’s an idea for you to think over…
When I started eve it was because a friend told me all about it. It sounded cool, so I downloaded it. At first it was very hard, confusing and very isolated (even with my friend in channel helping me along) but because of his patience and help I began to learn the game and have been active since 2012.
With that said here’s what I propose. Use the GM’s or CSM’s to run, lead, FC ect. (it must be ran by neutral parties were it won’t be abused or bias) New Player Corps. When the player first logs in, he starts the game in this New Player Corp (unlike the current NPC corps). The New Player Corp should be run just as a regular player ran corp. With comms (to eliminate the isolated feelings new players have, plus to help learn how to login, setup and use comms), have fleets of different types to learn the “ins and outs” and “do’s and don’ts” of EvE (mining fleets to learn effective mining, PvE Fleets to learn how to combat rats, Exploration fleets to learn about WHS, fleets for roams to learn about what all is out there and how to locate and use it, ect.) Be sure to include doctrine ship fits! These New Player Corps can be designed and focused for what the player want’s to learn, or what he thinks he/she wants to learn. <<another huge problem with new players! One New Player Corp could be focused for Mining only or for Mining and Manufacturing only ect. One for PvE focused, doing sites, rating or missions. Maybe even joining some incursion fleets. Of course one for PvP to kill stuff or designed to where they defend something that veteran players are rewarded if they were to fleet up and kill it.
This would help not only in keeping new players but also in helping them find the part of the game that they like best and will soon come to love. The only draw back I see is new members staying in the New Player Corps well after the noob stage (over staying their welcome), so put a time frame/limit on how long they can remain in each of the New Player Corps. Maybe make it where they can only move from one focused New Player Corp to different focused New Player Corp by reference of the CEO, director.
Anyways, food for thought! Although I don’t believe this will ever be read by CCP, much less discussed at any round table meetings, but maybe there’s that one CSM that’ll stumble across it and share it as his own!

2 Likes

Find me a neutral person in EVE.
CSM are all affiliated to something. Most.of them very strongly.
Even CCP devs have old alliances in many cases. Though they are meant to not let them influence decisions people are people, and past connections always have some kind of influence.

2 Likes

Great point, however there are ways for CCP to make a willing player be neutral for the game. They could plex the account of chosen or some other type of reward for being neutral. Like attending the CSM meetings or evefest package ect…. I have faith they could come up with ways! (I’m sure CCP would keep tabs on their new baby if they did decide to apply such an idea of a New Player Corp!)