Devblog: Skillpoints, Cash & New Players – An Update

If you’ve already redeemed the DLC and the skill points are sitting in your character sheet, then no, they won’t expire.

Also note that when I say they’re sitting in your character sheet, I’m talking about the un-allocated skill points which are available to be applied to your character.

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Yes, at the bottom of my character sheet which looks like a bolt. so they are there and I can use at any time, that’s good to know. Once I know what I want to do in game, or dedicate most of my time to, I will use. Thank you again!

Peace to All!

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Hey, just the name of the ship type tells the prospective ‘ganker’ this is gonna be tougher than this.
What I’m talking about is enabling a miner to make (for instance) a retriever tougher while not telling the ganker “The ship is as tough as a procurer, bring a harder hitter”
History is full of cargo/passenger ships being secretly equipped with better ‘war time’ means (whether you call them Q-ships, aux cruisers, ect).
What I am proposing is the use of the ‘rigs’ to harden shields.
doing so would make a ‘easy pickings’ target into something that the ganker can’t kill before concord arrives.
such a killing would become prohibitively expensive to the ganker the deeper he goes into ‘high sec’ as he prepares for the ‘q-ship’ target.
if he doesn’t prepare for the ‘Q-ship’ shields, he stands a chance of NOT killing his target before concord arrives.
The costs of acquiring the better shields would be cargo/ore space a war ship simply would not have available.

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No problems here. We need things to shoot.

CCP is of the opinion that skill points don’t mean ■■■■. Which, not gonna lie, I find super hard to believe. That extra 5-20% IS the difference a lot of time, especially when it comes down to a slug fest between 2+ players.

That being said, there SHOULD be some sort of catch up mechanic(to a point) that helps new players. I honestly think that would be something like: Starting skills are now Racial Frigate to 4, Primary weapon to 4(S)/drones 4, weapon skills and other magic 14 to 3/4. You know, give the newbros the ability to not completely suck the first 2 weeks. Training Drones 5 the other month was literally me slotting it in while going away for a week, because ■■■■ that. It is basically an REQUIRED skill, from anything from pve, pvp, (and if I’m not mistaken, a requirement for a bunch of other skills), and for a week you would see no other “unlock” in the game.

That’s a hard sell in the first 1-3 months. Mechanics, hull upgrades, etc, a lot of the “hidden power” type of skills are also deceptive. They either don’t look that important, or are SUPER important(T2 repper with a hull that has repair bonus? HUGE) and therein mandatory. A week here, a week there, half a week there…

And that’s before I respecced. I specced Int/memory, and even with implats, some of the non specced skills(as expected) are just like…WOW. If I was totally new, that WOULD be a “■■■■ this” moment for me.

The game has done a decent ammount of change for a better new player experience. But you know what? It STILL doesn’t pop up how to scan down an anomoly when you get assigned that career mission. It STILL doesn’t walk you through how to equip a repper/shield module on missions it recommends them on, not to mention overpriced goods in those systems(players), ignoring those modules need skills/skill books, etc.

IF we want better retention rates, we need some basic hand-holding for the noobs, and a damn compression on the basics. Even having some basic fits for your character’s racial t1 frigates would go a long way.

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Basically yeah. Joined a nullsec alliance in my tiny corp. Alliance does roams, sounds good. I like to go. But I often have little to go with. Getting even a few fitted T1 Frigs the 23 jumps from jita is a colossal pita, and not something I have the skills for(Can’t fit the hulls in an industrial, can’t fly a feighter/jf atm). Making them locally is an investment in BPOs, and materials(hauling issues again) or mining it yourself(with the skills/time that needs). I could buy it on the market but the region is dead, market wise. So I’m left with buying it from the alliance, if/when available, but still need the bpo’s and mats or 15+ modules and…

Yeah. LOTS of time spent for 20 seconds of blowing up :slight_smile:

I DID buy like 80+ semi equipped griffins the other day from a Alliance contract though, because now I have SOMETHING to fly in fleets.

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This idea has some merit. When I first started playing Eve I had no idea what a remap was for and I wish I didn’t burn them all in the first three months. Perhaps when the player decides to ‘cash in’ their skill points they get the choice to ( one-time only ) return all gained skill points to the unallocated pool for a sort of re-roll?

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A solution could be marking the skillpoints as ‘one time’ skillpoints (named pack) applied per character in stead of account. This will protect the skillpoint player market. :wink:

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So what exactly do the old players complain about? The 1M skill points are available for everyone, them included, which means especially the 80M+ chars are getting the MAXX out of this pack … For the new guys it’s worth 2 skill injectors, but for them it’s worth almost 7. So basically the new players should bitch about it, not the old ones … A one time purchased pack with 1M SP for 5 EUR/USD can hardly be categorized as pay 2 win by a community, that’s turning PLEX into ISK and injecting like crazy on a daily basis … I know, I know, everyone will claim in public, that they never injected etc etc etc … in reality though most of you, if not everyone, DID. You do want EVE to get new players, do you? Well, then get over it, that pack is not a game changer, except for the new guy, that can get a bit help at the start … Costing only 5 EUR/USD it might actually give him/her a reason to stay… At the end, if there were no injectors etc, you’d be 100 people on a server before it shuts down forever …

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If you ask me all alpha skills shouldn’t contribute to the 5 million SP minimum that you need to be able to use an extractor. Then CCP could give new players a bunch of alpha skills “for free” as part of the NPE (mission reward is level 4 in Mechanics for instance) without messing up the SP economy.

When I learned all these basic skills on my character the skill tree was about 1/10th the size it is now. It doesn’t make sense anymore to have new players spend so much time on basic skills instead of starting to branch out into new ships or weapons or industry stuff, which is the actually interesting content.

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Yeah, that’s exactly the problem. I don’t know why it’s so hard for people to grasp but a lot of old players were concerned that they were getting too much out of this deal. It’s not good for the game to be giving vets 7 injectors worth of SP for free, something CCP promised never to do that back when they introduced injectors. “The only way to gain SP will be through player sold injectors” is what they said, “We will not sell SP for money”.

And quite frankly, because it’s such a good deal old players are going to buy it up. Marketing is going to see this, think “Hey this made us a lot of money, what else could we sell for cash?” and before you know it you’ve got people buying Titans straight from CCP for $50 a pop. You have to draw the line somewhere, and that line should be undermining the player driven market in EVE. Whether it’s for ships, minerals, skillpoints or whatever.

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The issue here is that Skillpoints are a character created commodity that takes time to train. Getting those points with skill injectors is fine because from the very start they still took time to train. It’s a player controlled transaction done between players through the market.

Getting skillpoints as a reward for completing a task set by CCP such as Daily Log In, killing NPC’s or selling through Download Codes bypasses the player market.

Getting skillpoints as a gift is fine as long as it’s gifted to everyone.

I like the pack and bought two of them more of this!

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If you are looking for a mentor pm me ingame

Small core defense field extender

This is an excellent point

42
This little detail was not mentioned in the advert…
Did CCP put this in place after the fact or was it like this when they released it?
Also thats a crazy damage boost so i can see why it shouldn’t be available to highly skilled players (not like noone would think to create a character and inject something like a kikimora just to have a month worth of being OP af…)
How about you give me a cerebral accelerator like we’re used to from the event stuff and limit that damage booster to < 500k sp pilots?
At first i didn’t quite get why people were so arroused over this DLC - i still think 1mil SP is just the right amount to be verry nice for a newbro but not world changing for an old player - but now i really wonder if anyone even thought about what they’re doing befor releasing this abomination… o.O

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That Cerebral Accelerator has been like that ever since it was first added to the game a long time ago.

no
this one is limited to pilots less than 35 days old and gives you +20% damage and 20% faster gun cycles in addition to +3 training attributes
this is NOT a “Standard Cerebral Accelerator”

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Ahhh, I didn’t realize it has Damage and Rate Of Fire bonus on it.

Yeah, CCP needs to change the name since it’s definitely not a Standard Cerebral Accelerator for new character accounts.

Why the blatant lies. If this was about giving players a head start and being unhappy with how slow the first few weeks were you would have just given more free sp in the NPE.

You want to sell out and start selling sp fine but at least have the self respect and respect for the players intelligence to be honest about it.

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