Devblog: Skills On Demand - Changes Coming To The Skill System!

That’s why I suggested the price be based of median market price, not NPC price. Most of these books are selling for a largely inflated price some jumps away.
Plus the penalty.
There could still be a tip “buy it from an NPC 10 jumps away and save 75%”.

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Right, but that also leaves it open to market manipulation. Instead, really, it’s not like the people selling these things would be losing money if all of a sudden they were limited to only a 299% profit margin, you know? There are some real jerks in the game who’d yank that median price around hard just to mess with people. And yes, they can deal in enough volume to move the needle in a big way.

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Then you were NOT paying any attention whatsoever. I have been playing for a decade and I tend to start a new character every year or two. The NPE has always had some sort situation where it tells you straight up; “You need this skill book, go buy it.”

The ONLY people that didn’t get the memo are either ridiculously dumb or skipped the new player arc entirely (which is also ridiculously dumb).

If I could change one thing in eve on skills. It would be show the new people what the skill is going to do to help e.g. “This battle ship skill, lets you fly the ship and hear is related bonus” make it clear. This is the skills you need to train these sets of skill first to get hear" and simmer message on the sub skills Finally this is wear you can buy them on market most skills sub core skills can be found at schools nearby with a possible link for the new people to find them as we know some skills not all ways clear

Although I think you could have put that a little less blunt, you’re 100% correct.

Skillbooks come from NPCs. I believe this human thinks they come from ratting/invention instead.

only reason for been blunt is ccp needs to know:)

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So NPCs are space magic.

Gotcha.

The isk goes to NPCs. Just like it does when you buy from the npc orders on the market.

You’re really reaching here.

+1 to this. The current skill information is completely insufficient.

“Allows you to fly Capital Industrial ships more effectively” is not a valid skill description, CCP.

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I can sure go for Ship on Demand whenever I lose a fitted ship! What a pain in the ass, flying every where evemarketer takes me to the cheapest item, hours just to reconstitute that ship from the market!
:weary:

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Amarrzon Prime? Six Kindle?

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I think having the skill books have the equivalent of a ship’s ‘Traits’ tab is a good idea at its core… but it would look kinda like the ‘Affected by’ tab on item info in EVEHQ:

I dunno what’s sadder… the idea of someone wasting hours of their time trying to get all the cheapest parts to fit a ship… or the likelihood that you’re actually serious about that being a good thing.

Well, not the most absolute cheapest item, but worth the trip if we’re talking at least 50% of the value in savings. And the idea is really sarcasm.

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I dunno, I haven’t found anything in this game that’s worth wasting an irreplaceable hour of my life for. S’why I try to only do the things I enjoy.

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About ■■■■■■■ time.

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You’re like a company mascot I hope and not a decision maker

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Thank you for listening to the community and improving the game. I really like the changes. :slight_smile:

Will this kill those who buy the skillbooks from the NPCs then on-sell them for profit in another location?

It also removes another reason for people to move around. For instance, if I need a skill, the closest place for me to get it is typically 5 jumps away through lowsec. So when I have to go get a skill, I’m out in the world being active and available for pvp, etc. . . This mechanic just encourages people to stay docked - oh my alt needs a skill, log it on press a button and bam, done. Do we really need more reasons to stay docked?

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The CSM is an advisory body.

I can make suggestions, but CCP are free to ignore them.