Devblog: Skills On Demand - Changes Coming To The Skill System!

It comes from nowhere, and goes nowhere. It’s so minor though, and it is a good qol change.

I’ll gladly see to your assets be distributed fairly and as equally as possible to the players I’ve assisted in settling into EVE if that’s honestly the attitude you want to present, instead of providing possible alternatives that could be a better replacement.

I can already see myself not buying the same skill book for the fifth time because I can’t find it in all my scattered assets, or don’t feel like making the trip since I’m in the middle of going in the opposite direction. I can see myself also making easier explanations to the ones that’ll ask about skill training plans, and make it so I’m not sending them (new players) to buy pants at the soup store.

In the same breath, I often wondered back as new player why you had to buy skill books in the first place, when the game had its player-driven economy. I could see as an alternative to do away with skill books entirely, and introduce a new training method instead similar to the activities in Project Discovery. Want to learn astrometrics V? Best get to putting practice in to learn it.

And this is bad. There already some aspects of EVE that rely on space magic for their explanation, let’s not add to them.

And I’d just like to echo a point put above by someone else: adding reasons to stay docked is not good for the game.

When you buy a skill book in a school system, where does the ISK for it go?

As for why I’m bringing real life into the conversation: you brought up ‘immersion’. Immersion is how real the game feels. Do you feel not immersed in real life when you shop digitally?

If that isn’t breaking immersion, how is simulating that breaking immersion?

Ok, but as I asked another poster above:

Do you think traveling to buy a skillbook is the only reason people are in space? Why is ‘I need to run to the store’ a better use of a player’s time than ‘I’m out in space doing missions/ratting/mining/roaming’?

2 Likes

I assume it goes to the corporation that owns the station. That is the answer that makes the most sense within the context of New Eden.

And no, I don’t think “traveling to buy a skillbook is the only reason people are in space”, please don’t bother with such lame straw men.

Now if you could answer my question that you skipped over, and perhaps also explain how it makes sense within the context of New Eden.

2 Likes

This seems like a change that is way overkill to handle the problem that you present. It makes me think there are other objectives that this change is moving towards.

If you really wanted to make the new player early skill training experience better it seems like an easy solution to inject a few more skills into them. This seems to be within precedent as starting skills have changed several times. It seems so much easier to just inject a handful of new skills into new players to make sure they don’t bog down in secondary systems on the first few play sessions.

If instead of this easy option, you are deciding to overhaul an entire major system, it just indicates to me that you are not being honest about what the real objectives are.

1 Like

Now i’m all for helping new players get to grips with eve, i have been doing so for years but this is merely side stepping the fact that buying a skill and injecting it is not clearly explained in the NPE

This new style of getting your skill books is yes great from an ease POV but lousy from a lore and immersive game play POV

And who ever came up with the idea of calling it ‘‘Skills on demand’’ needs firing for coming up with a misleading name as it sounds like a short cut to being able use something, it’s not you have to buy and skill AND then train it

Please give the name a rethink and call it something more accurate

4 Likes

How what makes sense in the context of New Eden? The ability to deliver data (the skills) remotely?

When you die, every skill point you’ve earned gets transmitted via the fluid router network and a bunch of Quantum-entangled Helium-4 to the facility where your medical clone awaits. This happens in fractions of a second. All of it. Every point. Every memory. Every second of your history gets zipped through the fluid router network—the same network that the chat-channels are said to use.

And you ask how it makes sense in the context of a universe where that happens… that the data in a physical book can be sent to you via the same network?

Ok, so assuming that’s correct… those stations are school stations. Those corporations are the school corps. There’s 12 of them. So: this new system, the higher amount of ISK… gets evenly split between the 12 school corps on every skill purchase. Ta-da. Zomg, they’re doing profit-sharing, just like a sporting league.

As for the ‘straw man’… you’re the one who said ‘adding reasons to stay docked’. I’m asking you why you think this is a reason to stay docked.

That’s not a straw man, that’s questioning the point you made.

How about this:

  • Buying a skillbook from your character page is great. We keep that.
  • The price is always higher than the median market price. I don’t know… 20%-100% higher.
  • When someone buys a book this way, the cheapest one from every marker everywhere disappears. The seller gets paid.
1 Like

Why dont you also implement “Ore on demand” so we can have ore without having to mine, and “ammo on demand” so we dont have to go buy that and, “Mission running on demand” so we dont have to go and see an agent and why not “loot on demand” so loot comes to us in the station…… What I am saying…why remove one aspect of the game? I am here to play the game. It takes time, and I like that. That is why I play EVE. Looking for stuff, figuring out how it works, go to the market, endless training… boring and I LOVE IT!!! This change is stupid and pointless.

8 Likes

So you want to spend isk on buying ore, weapon’s and ammo? xD you can already do this it’s called Jita.

The even better part is: for a nominal fee, you can get all that delivered already, too. Yay freight services.
(They ship skillbooks, too, you know. How do you think we have them all in Delve?)

1 Like

It’s like when skill injector’s came out and people complained, when character bezaar existed and you could buy 30mil sp chars for 10bil :smiley: all it did was made sp more expensive.

Personally, I’d go higher than that. 400-800% of the NPC school cost.

That gives the market room to fluctuate.

only if they tripple the price of building titans

1 Like

Another step in dumbing down the game… someone playing this game should get the concept of buying stuff on a market and not click mindlessly.

I guess next is a button for “reload my empty ammo for isk while in combat”

The need to acquire market knowledge or to ask someone or read or think about it introduced you to the market. This gave you a nice overview of the game.
You are still required to buy equipment and a new ship in the first hours of the game. Makes no sense for me to avoid the market in minute 5, when you get to it in minute 6.

Above all it will ruin economy for core skill trading by introducing fixed prices.

6 Likes

Agree with “Skills on demand” sounding misleading. “Skillbook on demand”, for example, sounds perfectly acceptable and much less ambiguous.

I assumed players will get a flexible, reasignable skill pool. Something like- you spend 3x the time to train a skill point, but you can reassign it at will.

1 Like

All titan and super cost up by 10 X then they wont be such a pain in the arse seeing them everywhere.

1 Like

simple lets just give the new people the core skill level one and then they npe shows them what to do with skills lol. When I first started back in 2003 on old account we got hears a piece of tritium there you go now for some reason eve is so hard? eve is hard yes but it needs to be other wise its making the game to easy any how devs going do it regardless they all ways do

The prices are determined by the price of minerals. And remember: slowing down the people who can get them also slows down the people who can’t yet.