lol, really? you must have a sad life
Thereāll be room to trade.
Some skill books (such as Jury Rigging) turn up in Relic or Data sites - which basically renders them even more worthless. Will you address the loot tables accordingly?
I have to believe that the devs must have something better to do than make skills more noob friendly. Were skills, training or the market so onerous that you had to dumb it down? Was it truly such an effort to look up a skill, click the requirements tab, check the market for skills you didnāt have and then go get it/them? If you couldnāt find the skill in a local market, you looked it up in EveMarketHelper or something similar. As a last resort you could ask someone and actually get involved in a conversation.
Instead of minor enhancement to a system that isnāt broke how about opening up ship building to allow ship wrights to choose hull size, slots and traits instead of predefining ship and classes.
This is pointless. If someone doesnt have the time to fly 3 jumps to buy a skillbook that they only have to buy once. They dont deserve to learn it. This change makes this less ārealā, and not worth to waste of time
Well, again, why do you assume theyāre staying docked? I mean, is picking up the skillbook a better use of a playerās time than, you know, playing the parts of the game theyād use the skillbook for?
No, just a finite one. But then, how much money would you shorten your life for?
Do you object to buying things off Amazon, too? Are they less real?
There is no way that character sheet markup is going to cover the 400% increase in price im getting for skillbooks already on the market, we should be given the option to āinsta-sellā trading books already on the market and get refunds of market costs for the remaining books on the market.
This should be easy enough to do since you know that there are skill books on sale by players, you can then just ignore all other factors except the tax at the NPC station (where most of these books are probably being sold) and refund say 60% of the market costs for setting up an order for all remaining books on the market. Example: i have books at 400% mark up on the market right now and would be able to terminate those sales with an option to āsell to NPC marketā and get back the approximately 200% of the market costs to set up the sale of the remaining 20/100 books i have for sale on the market and those skillbooks disappear into oblivion.
More important than my personal losses as well as the losses that will be suffered by other skillbook resellers is this:
Trying to retain the current skillbook system along side of character sheet based buying was, well, completely stupid.
You should change the skillbook sale system 100% to character based selling and remove NPC selling entirely instead of trying, lamely, to keep one foot in each system.
I would love to see the injector system destroyed. Let people skill normally.
It just seems poitnless to me, Isnāt the hole idea of this tough, cruel universe is that people get out into space and move around, you have just eliminated the need to that. Youve always banged on about risk vs reward where is the risk here?
It just seems like another change that isnāt needed. it was never really broken and yet youāve tried to fix it. Surely there were other things more pressing than this unneeded, unwanted āfeatureā
Whats next, being able to magically transport my items form one station to another by the click of a button.
@CCP_Affinity This looks like a great change. The less pointless flying around that new players have to do, the better.
I think there may be merit in what some people have noted, that people who have invested isk in NPC seeded skillbooks to seed themselves in non-school systems may be impacted because this will mean they have a lot of dead assets that are no longer valuable in their locations. However they could always seed the books a bit under market and recoup most of their profit. Or you could add in a book buyback system, where for a limited time, the books can be sold back to the NPCs for the same price they were purchased.
Great change. Takes tediousness out of the new player experience and adds additional isk sink.
Buying skillbooks from Jita was a double isk sink- NPC seller and NPC sale tax.
Iām opposed to this change
- casualization
- removes the trading/ hauling/ thinking ahead aspect. There will no longer be need to go to HS for āthat one SB I forgotā- less traffic, less potential player-driven events
āThe dev team have been looking at some of the more complex systems that new players encounter during their first few hours in New Eden, with the objective of simplifying some of the flow and allowing easier access and understandingā
Isnāt these changes trying to address the issue of new player retention and expectation from the wrong angle ?
Lets remember allot of Alpha pilots whom try out EvE are put off fairly fast when they start looking at skills, how long they take to train & their inability to be able to fly basic ships they would like to try out, in what they consider to be a reasonable time frame, before they decide to stay or leave. If they stay long enough, they end up being further put off when looking at ships theyād like to fly only to discover the overwhelming number of required skills to not only be able to fly said ship & but to also operate recommended fittings they learn of.
Then factor in the SP/Training limititations on alpha accounts and at all becomes a bit much, hence they move on to other games instead of sticking around and progressing into becoming Omega accounts.
This may not be popular, but my thoughts are;
- Review and reduce the overall number of core skills, with a strong consideration to just giving those skills to new players so they automatically have the ability to properly fit & fly a T1 frigate from the outset rather than having to wait, acquire & train said core & basic skills.
- Reduce the number of ships available to alpha accounts ( Do alpha accounts really need to have access to or be able to fly T1 Battleships ? No).
It would ease the frustration factor these players face when they discover they have all too quickly hit the SP/training limit imposed on alpha accounts before they either have to consider becoming Omega accounts or paying for daily injectors. - Educate new players about what training plans are and what nerual remapping is and how it impacts training, as well as about implants and boosters & then try to educate them about the market & how and where to get what they are looking for.
- Futher improve & modernise the default Overview, so it is at the same basic level as to what players in large alliances use.
IMO I would think these suggested things would have much more impact for new players over all, rather than just offering skills on demand, which no offence, but isnt really achieving much if any thing at all.
Say i believe you (which i dont at all to be clear), this does not address the market fees i paid when i marked up the price of my skillbooks 400% on the market.
We need:
-
ability to sell off our current stocks (both on and off the market).
-
Refund of market fees in NPC stations based on some simplified market cost ignoring all other factors like reputation and player trade skills. (I suggested 60% of the fees).
-
Allow people at privately held stations to insta-sell their books as well but not refund any market fees since this would be a major headache for you and be gamed like crazy by players (sorry playerbased hub sellers i could not think of a fair way to include a market fee refund for you, but CCP should buy back your remaining stock of now useless skillbooks).
Again, no reasonable market up by the 'Skills on Demand" is going to make most people travel to get skillbooks unless they are stupid or really, really poor. Even the time it currently takes me ( 8 or so round trip jumps) would cost me so much in lost opportunity costs that I would be stupid in almost every case to fly that far for a skillbook that cost 10million on character sheet and 5 million on the NPC market (you were too afraid to give us numbers so I had to make some up for you).
The only thing this makes sense for is CCP/PAās bottom line.
What was it they said? Oh yeah. Nothing will change.
āThe deficiency brings profit to enterprising peopleā
āLazy and unorganized pay moreā
-by Rexxar Santaro
PS. sarcastic
So if we have the books already and the price for lets say carriers drops from 400 mil to 100 mil will we be refunded that lost isk ?
But, buying a skill book, getting to some dangerous market and marking the price up 400% to cover your time and risk is pretty damned exciting or does traversing dangerous systems to make great ISK a boring thing to do in your opinion?