Devblog: Skills On Demand - Changes Coming To The Skill System!

The reason, why i like EVE

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Anecdotes are anecdotes.

Since you are incapable of extrapolating data in your desire for cheap shots.
The Destruction graph fluctuates sure, but following on from this update for several months there was a clear trend upwards in the graph. You know, the relevant portion of the graph when talking about this update.
Just because this months graph is down, you know, nearly 2 years on.

This wasn’t an anecdote:

My first ship loss. Was it a pivotal moment? Oh yes. Did I spent a lot of time planning my revenge. Definitely.

Did I stick around specifically because these guys shot me? I can’t really say, what I can say is it energized my feelings toward the EVE. It gave me incentive to continue playing, and all over purchasing a ā€œcheaperā€ skillbook.

is a glib reply. Forcing players to travel to buy skill books did, at least, promote pvp in my case.

At the time, when I asked around for help, it was explained to me experienced players would put cheap ā€œinsert name hereā€ up for sale to entice new players to low sec, for ā€œeasyā€ kills.

Don’t dismiss this. I’m proof. I can also attest this ā€œployā€, i.e. ā€œcheap item for sale in lowsecā€ not only generated killmails but also lots of discussion among the new players starting the game at the same time I did.

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That literally is the definition of anecdote.

That’s sad and cool at the same time.

I’m not dismissing it because it’s an anecdote. I’m pointing out that one situation that was positive does not make up for the endless hours of tedium for every other player who didn’t have your experience, and who prefer the new system. Like me. In the end, it’s just a story. An anecdote.

For every change made, there’s going to be somebody who was benefited by the status quo. That is not an argument for not changing things. In the end, if the change is better for more people, it’s the right thing to do.

Cool story? Yes. Argument against the skill book change? No.

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You’re right, it doesn’t. Another thing I miss about EvE, the existence of a player made manual, like ā€œISK the guide, vol.1ā€ was, all necessary info in one place, beautifully made and a work of reference. It’s still available online, but outdated.

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I for one am glad that we can buy skills on demand and say GOOD JOB CCP! In some situations the book bought form the on demand menu is cheaper than it would be on the market. One skill i bought recently was 43m on the menu and was 2b on the market. so…yeah. saved me a TON of ISK.

For an MMO to survive and be viable, it requires that there be people out in the world doing things. If people see an empty world, they conclude that (1) nobody else is playing the game and (2) therefore the game is bad. I remember playing a certain other game - in it there were plenty of people playing, but they would all congregate around this one location where the merchant - they would stand there seemingly doing nothing while in truth they were actively chatting or buy things on the market. The dev’s in that game then went and added guild houses - this had the effect of removing everyone from near the merchant as they would stand around in their own guild houses. While this was great from a ā€œvetā€ perspective - a new player looking around would think that the world was completely dead.

Here, ccp keeps removing reasons for the players to move around in the world. sure its much easier to inject a skill book, but that just adds one more reason to not actually get in a ship and fly around. Hell now we even got instance pvp and pve sites. All of this stuff, just takes folks out of the world, making it less alive.

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No they don’t.

The need to move for SP was very limited in effect. Because guess what ? Once you have that skill you don’t need to move for it EVER AGAIN.

Its an aggregate effect. Are you telling me that all of your toons have trained every skill they need? Surly there is some new skill that you want. You aggregate that across all of eve and you have a considerable number of people flying here and there looking for skills at any given time. And sure this is not a huge deal by itself. it is, however, one more step down the wrong path taken by CCP. Instead of taking people out of the world and making the game less alive and vibrant, they should be giving people more and more reasons to undock.

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Why are we still discussing this? Isn’t this established as normal by now?

Why not?! For me it’s not a normal thing, cause it’s EVE, not some other MMO. I think there is a plenty of people, who agree with me, that it’s a not so cool as it may look. Anyway I was surprised, while discover this. So, I’m not agree with that change, that why I make a post. Not because I want to make things complicated to somebody or myself. I just liked that idea. It was brilliant!

What was brilliant, exactly?

Not like in the other game, like that we have to wait to learn a skills too. Or what is your question was?

Does not compute…

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No, you aggregate that and you have NOTHING.
You can have 1000 ppl doing that. If they do that 2 times a year, it’s still NOTHING.

No, it is not. It is a step up the good path taken by CCP.
Instead of forcing people to do boring irrelevant stuff(that is, travel in an inty after switching to your naked clone), they allow them to pay in isk for the time gained. Which is a good thing : choices are the base of a sandbox. Sure if a choice is just always beter than the other, there is no real choice, but that’s not the case here.

and I buy that skill in Jita, or the nearby trade hub , or nearby school if I am in HS. But if I am in NS and I need that skill and can’t get it quickly, I say ā€œā– ā– ā– ā–  that ā– ā– ā– ā– ā€ and whatever I intended to actually do is removed. eg that can happen if I just changed my clone, and I need a delay to change again

English is not my native language, so I miss a point sometimes.

Living in null-sec was always harder.