Just in case you missed the hidden text, I was kidding about wormholes.
I think a nerf to ansiblex force projection is good, I just question the way it is done.
By blocking ansiblexes based on capacitor, something we individual players have no control over, this makes ansiblexes very unreliable as you never know if someone pushed their battleships through just before you arrive at the ansiblex you took a detour for to get a shortcut.
And then because of something outside your control your shortcut is suddenly much longer than if you had taken regular gates.
You could get stuck at one, caught by enemies and no way to jump through because of something completely out of your control.
I would much prefer fatigue over this: I have full control over my fatigue and know when I can and cannot jump.
The fact that Okami prefers capacitor over fatigue “because fatigue is as frustrating as getting stun locked” therefore is a bad argument.
Stun locks happen when you least expect it and leave you with no control over the situation.
I have control over fatigue.
I have no control over the capacitor of an ansiblex. The ansiblex is going to be down when I least expect it, with no way to plan for it.
Ansiblex capacitor seems far more frustrating and unpredictable than fatigue.
I like that we get ansiblex nerfs but this is the wrong change.
Please limit projection, but do it in a way we can plan for.
Please don’t use capacitor.