Good evening fellow capsuleers!
Let me say that I have been following the conversations surrounding the Trig invasion and am a huge supporter over the recent changes and shake up. I can’t say with as much confidence as to what’s to come due to these events but I can say it is refreshing to see.
Now that said, I do have a scratch to itch regarding null sec alliances – very large groups need a nerf. Right now there is absolutely no consequence of going as big as you can. This combined with the extremely generous 12600 member limit for individual corporations results in way too much advantage of just absorbing everyone and everything without consideration. Add in alliances and further, coalitions, and the so-called dangerous null sec just becomes a massively stagnant environment. It’s one thing to support the large battles we put on the news, it’s another thing when the groups are so large those battles don’t even matter.
If you look at null sec on a macro scale, you can feel a lot of similarities to Stellaris. Though a 4X game, Stellaris along with any other game of that type, introduces some kind of balancing measures in place for empires that just focus purely on expansion - both in population count and system count. I know EVE isn’t a 4X game, but I think many of the reasons such balancing measures are in place apply in this game too. I also think that CCP in the beginning never intended for groups to organize at the size they became today - after all they put in member limits in corporations in the first place. I think the loosening of those restrictions was done with the best of intentions towards those corporations it affects (Brave Newbies for example at the time of doubling the membership limits). However I think in the long run limits - or at least consequences for going above certain thresholds - will ultimately improve the level of conflict.
Right now the conflict is smoke and mirrors (of the 3 big blocks, routinely they impose NIP with each other so that fighting consists of inconsequential skirmishes). The space they absorb isn’t valued by them (i.e. Goons losing Fountain - they don’t care). Players are centralized in key areas leaving most of null sec really empty. My proposal aims to encourage splitting up these coalitions by softly introducing mechanics that can cause conflict between members. A very unified coalition may not stagger due to these changes - in which all this would do is introduce a much needed isk sink targeted at these coalitions. However I believe these coalitions are softer than they let on and these changes can bring forth a lot more internal conflict and ultimately break them up a little bit at a time.
After quite a bit of thought, I am proposing the following:
1. The monthly fee for alliances changes from 20 million isk per alliance to 500k isk per member pilot (of the combined alliance members) a month.
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This fee applies if the total amount of alliance pilot members exceeds 5000. There will no longer be an alliance monthly fee if the number of alliance members is lower than 5000.
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The consequences of ignoring this fee is the same as today - alliance becomes disbanded.
2. Upwell structures now incur a monthly cost based on number of pilots who are NOT alliance members of the owning corporation that are allowed to access PLUS number of pilots who are specifically blocked from access. This cost is now 10k isk per pilot per month.
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Public docking is the exception – if a group that allows docking privileges is set to public, this fee doesn’t apply. It is because of this exception that I added specifically blocked pilots to the fee structure.
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If the fee is not paid then the structure will consume all it’s fuel and enter the abandoned state.
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The fee is calculated through the following formula:
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R = (# blocked pilots) + (# non-alliance pilots /w docking access) + (# alliance members) – 5000
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IF R > 5000, then Fee = [(# blocked pilots) + (# non-alliance pilots /w docking access) – 5000] x 10,000 isk.
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The fee is calculated at the beginning of the month and doesn’t change regardless of adjustments to the access list until the next month rolls over.
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Essentially if your structure allows more than 5000 people to be docked in it in total (including your alliance members) then each additional docking pilot who isn’t an alliance member (or a blocked pilot) will cost you.
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You can be a large alliance and not incur any costs if you don’t allow anyone else in it or ban someone specifically.
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You can be in a small corp or alliance and allow lots of people in up to 5000 total before you have to pay.
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Members of alliances who are at war with the owning corporation automatically get blocked from docking in the station and for the duration of the war does not count towards the blocked access number of pilots.
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This applies to navigational structures as well. Change docking to access.
Overall I think this gives some consequence to having these overly bloated groups. In effect:
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Very large corporations and alliances are getting a nerf with a hefty fee.
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Coalitions get a smaller but effective nerf to sharing structures. They can have them fully public to bypass this but then they will have to deal with their enemy being able to dock up.
It’s heavy-handed to very large null alliances I know, but honestly I think this is the kind of shake up we also need introduced into the game.
Fly safe!
EDIT: Removed corporation tax recommendation as it isn’t at all relevant to the overall proposal’s intent.