That typo is killing your post …
… and thanks everyone for posting.
Indeed, that’s a problem. I could use the bounty board, use locator agents, then travel to the respective places to find no one. I could roam around looking at random people to check their bounty, which is something I usually do regarding their age anyway.
We did that. Other miners didn’t like that. I still believe that mining is the future and the problem with mining is not that it’s mostly an afk activity, but that it’s being hogged by the people who should be doing it the least. Mining, as a profession, has the single most potential for content creation in highsec.
A topic for another thread.
Let’s see …
Well … searching for public killrights would be equivalent to roaming the not so old days of null trying to find anyone around … but that would reduce me to a station humper who sits at the Jita/Amarr undock all day in a Tornado, waiting for some fool with a public killright.
Which means that those people don’t really exist in meaningful numbers, as they’re being farmed at the hotspots already and I refuse to lower myself to sitting at a station. That’s not bounty hunting, it’s shooting fish in a barrel and reeks of desperation and killboard padding.
Like trigger99 hogging the Boundless Creation undock in Hek, shooting FW noobs who have no idea why they’re being killed. Partly their own fault, sure, but it’s still not any better than ratting in nullsec in terms of engagement and activity.
Well … that’s a problem. Not just for me, but for the game as a whole. It’s a problem with perception. A silent highsec is equal to a dead highsec system. There might be people in local, but everyone looks like he’s afk or a bot. Less verbal interaction equals less space interactions equals less livelihood, making the game look dead … especially for new players, who run around through highsec.
There isn’t even a question behind this … in case someone wants to object. Rookies seeing people talking in local in many places is significantly better than rookies seeing no one talking in many places. One makes the game feel more alive, the other doesn’t.
I’m running on outdated information,
but the trends don’t make me believe things changed for the better:
Hek is dead.
Dodixie is mostly dead and/or the community potential got severely reduced.
Amarr already had a resident outlaw (@Anyanka_Funk o7) and, it being a 1.0, it actually draws in the worst wannabes thinking they’re “tuff guys”. My respects to A.F. ( : - ) ) for operating there and being so true to her character.
Jita … see Amarr. The amount of low life station huggers there doesn’t make it a fun place to be around, not because they shoot, but because the high sec status makes people go wannabe tuff guy because they feel too safe.
Yes, that really is a thing.
Though Jita is always a bit different. Being red on the 4-4 grid means that someone, eventually, will come to try and catch you which is good, but for the rest it’s just a bad place to hang out. Low Signal:Noise ratio, meaning local isn’t really usable as a stage. Can’t operate at the undock (one gets blasted too quickly) because there’s no way of actually getting anyone there as a -10, unless you manage to instapop him quickly enough.
Furthermore does hanging out at the most crowded places actually not help the game as much compared to making a lowly populated place more lively. More and more people hanging out at the same place is a bad thing.
There’s a reason why I loved to be in Hek.
It was the only major place where all the cowards didn’t operate at.
Thank you all for your valueable input so far! I’ve probably overanalyzed the posts and went a bit off the tracks (as I always do, I guess?), but I’m at my first coffee cacao. Trying to stop drinking coffee every day. ![]()
This needs more input for better refinement.