Feature: A cooperative area of effect between miners that boosts combat drone abilities.
As more miners are working the same asteroid field the combat ability of their drones would get better. Stats such as travel Speed, Damage, Durability could get a bonus. And the Drone Control Range of each ship would increase.
The Reason For This Feature?
Miners are the ‘go to’ when it comes to easy targets. We all know about Highsec Ganking of miners, they are also hunted in Low and Null. They are the primary target for most combat roams. Their best - and mostly only - defense is to just run and hide if Hostiles get near. And what happens if the hostiles are good enough to just sneak up on you? You die… every time.
Nobody is really happy with this situation. However we cant make mining ships into something that might as well be a PvP ship instead. (thought that argument has some legit detractors, but that is another conversation)
This would only be a feature available for miners ( it may be cool for PvP’s too, but I haven’t thought that far yet), and only available in Belts while mining.
- Have to be in a mining ship with deployed Combat Drones.
- Available only in Asteroid fields.
- Only occurs if other mining ships are present,
- Bonuses scale up the more there are (and possibly what type they are).
- Being in a fleet is not required. (however being in one - may give even better abilities?)
- The lower the Security Status of the system the better the boosts? (see discussion below)
I could give dozens of examples of why this is a good idea, (and we all know what they are) but it all boils down to giving Mining Ships an extra and formidable ability to defend themselves while mining - WITHOUT making them into overpowered Pvp Ships that can perform as combat ships just anywhere.
This only happens in Asteroid belts while they are tied up with the activity of mining. And no where else. I see no way this could be abused or exploited. not even a multi-boxer or Bot Lord will get even one extra unit of Ore from this - yet it has the possibility of changing many things about Eve people complain about.
High-Sec Ganking Fleets:
Okay I understand why CCP does not Nerf Ganking out of existence. Risk is part of Living in Eve.
But the fact that they can do it in cheap ships, at little cost is the issue that I have a problem with… It MUST be more ‘risky’ for them. and Miners SHOULD have an ‘active’ way to fight back.
Low and Nullsec Mining
Here people are usually organized, have a relationship with a Corp or Alliance, Intel Channels and usualy easy access to out of game voice chat
(yes CCP I am staring daggers at you for taking out Voice chat in chat windows. Those daggers are even poison tipped…Grrr … But I digress)
- [takes a deep breath]
But I imagine there are solo miners out there too who could benefit, especially ones who are ninja mining, possibly day tripping from highsec through a wormhole or filiment.
This would be especially useful for those people who - for example - jump through a wormhole to mine some good ore in Low or null, even wormholes. Heck, if 3-4 random players group up to go gas mining, even in ventures, they may even be able to hold off the rats that show up without having to run and hide. This may create situations for people to choose to group up for mutual protection on such quick expeditions.
I think that it requires players to cooperate is a plus. Getting players, even if they don’t know each other, to work together is always a good idea and can lead to them getting to know each other, This alone is a good reason to consider implementing this.
There are very few actual opportunities - provided by the game itself - for people to come together in an easily accessible way. New people commonly do mining at the start of their introduction to Eve. Yet have no clear way start to actually get to know people, or to join a group.
The problem is communication opportunities and not knowing how to interact their play with others.
This could create opportunities for interaction. Especially if there was also a popup chat for asteroid belts like there is for Incursions, maybe with a whisper option as well. but that too is another discussion.
- Okay I think I made my point that this feature would also go A LONG way in creating player - player interaction and create more of a sense of community.
LORE. Or how to implement in game with options.
While I like the feature as an ‘Area of Cooperation’ effect (similar to boosts in action) alone as an invisible game feature. There are possibly reason to have an object that causes this as well.
Envision that there is a faction that provides a Mining Observation or Sensor Outpost Platform in asteroid belts to allow this feature to work?
This object can be:
- Placed at only certain belts or all belts (determined by Player Activities or events?). This give game options as to where this works or doesn’t.
- Players in Nullsec/lowsec or wormholes may have a version they themselves can deploy?
- These objects would be destructible by players but would incur suspect status and standings hits when applicable and possible not too easy to destroy. Faction versions would re-spawn at downtime (or in 6 hours or not at all - if events are used to determine if they do are not?)
Additional and more complex options can be:
Faction Objects are placed only in belts where mining activity is rare (to entice mining here). Rare may be only one trigger, there can be many inventive reasons to include in why they are placed.
Destroying them gets a faction response of some kind. Response fleet, inability to dock at a certain NPC Corporation’s stations, or just an alteration in their trigger response in deciding when and where to place them. This can get such that players can farm these objects to get the NPCs to do certain things similar to the methods players use to farm battleship belt rats in lowsec.
Having Faction Objects that do this would allow the Game to decide where and when u can do this. And allow counter-play. Now these objects can’t be so easy to destroy that one ship can go through a whole system and destroy everyone in a short time. He could be risk limited by loss of sec status, standings, armed response, etc.
OKAY I am Done
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