I like the idea of making nullsec a little harder, but the giant entities are already easily adapting. Horde have moved to Kevala into a particular location where many, many more systems will reside under an umbrella of a response fleet. What I would like to see down the road is the implementation of a dynamic null security status. Currently, systems in nullsec are graded between -1.0, and -0.0. I would like to see systems change dynamically according to rats killed every 24 hours which is a statistic that can be easily viewed. Every day that a certain threshold is hit in pirate ships killed in the last 24 hours, the security will increase by 0.1, when it reaches -0.0, no rats or anomalies will be present in system, it will be completely barren. The system will have a higher ADM due to its higher security. Security could have an influence on ADM where higher increases it, and the lowest literally destroys it. System security would decrease much slower then it would increase with massive farming, sometimes resulting in competition for richer areas. Going from -0.9 to trusec would take a few weeks of no activity, but when trusec is hit, the system would shape dramatically. When a unutilized system reaches -1.0, a special forward operating base for the npc faction of that space is spawned, and rats are dispatched that will ignore damage caps and reinforcement cycles on all structures in system, purging it within a few hours, but this kind of purge would only happen if a system is truly unutilized for a large period of time. The FOB would also destroy all TCU/IHUB in system and prevent new ones from being placed for a short time, after which the FOB would be disassembled and moved out, leaving a large rich presence of trusec. This would prevent cyno jammers from being put online immediately in a new trusec system.
Smaller groups would not need to worry much, as the requirement to increase the system’s security to -0.0 would probably be much higher then what small organizations can farm in a day, and reaching -1.0 and structure/sov loss would require no activity for a long time . Medium sized groups would probably have to switch to different systems within a constellation on occasion, but large groups farming multiple singular systems constantly would deplete it and have to move to entire different constellations every few weeks. Low activity systems would slowly see a decrease in security status as they are not utilized until they cap out at -1.0 or become utilized inbetween.
Response fleet umbrellas may or may not have to move, but under utilized systems in the outskirts would have better riches and higher risks will be required as these richer areas would probably be outside the response umbrella for instant response, although you should still expect a response at some point as they will midpoint and this makes sense. As far as ore mining anomalies, I’ve always felt that they should be depleting at a higher rate and that a great mistake was having them always plentiful in the same ol systems that groups have been stripping from for years now. We shouldn’t nerf it so hard to the point that new groups and players can never catch up to those who have been exploiting them for years now, but having to mine from different systems, with occasions where the best ore anomalies may be in a pipe rather then a dead end pocket, and all this combined with the blackout would make the game difficult again even for the powerbloc krabs that currently have a safer space to make money with no risk. A blackout alone will be adapted to very well by the larger groups and I do think some other things needs to be added as well without making it too impossible for those who did not bear the fruit of age coming to an end.