Elsebeth's Quick Tips to Inciting Rebellion (FAQ)

#1: Do not bring an army. If you bring an army, it’s an invasion, not a rebellion. Invasions are fine, but this guide is not about them.

#2: Work where people are actually in a shape to do ■■■■. Revolts and riots do happen in backwater colonies where everyone is already starving and lacking medical attention and where the majority of people can barely read and few know how to operate a modern weapon - but they are also quickly put out by either force or promises of marginal improvements in material conditions. Actual rebellions need organisation, communications, equipment, and unbroken spirits.

#3: The title of this guide is not “Elsebeth’s Quick Tips to Starting Rebellions”. This is intentional. You cannot actually properly start a rebellion from scratch from the outside - the best you can do is help Resistance that is already there to have theirs. But you are a capsuleer, so you can do quite a bit to incite and encourage. The most unique thing you bring to the table is capsuleer-level free movement and communications in CONCORD controlled space, on public space stations and on friendly structures. Bridging the gauntlet from capsuleer areas to the baseliner world is not always exactly easy or risk-free - again, don’t dream of just landing an army on a high-sec planet or sending that convoy of military-grade equipment down the gravity well via normal customs routes - but it is still roughly a million times easier for you than for someone without CONCORD-guaranteed free movement. Use that.

#4: What to bring. Weapons help, sure. As much or more, though: food, water, shelter, communications equipment, medicine, transport, evacuation capability. Officers and consultants, instructors, people who do not want to lead a rebellion but to help one. Lack of effective communications is the most typical killer of rebellions in the early stage and there capsuleer immunity can be a real game changer. Protection for civilians can remove one major obstacle in the willingness of locals to commit. Also see point #1 - do not bring a foreign army, it’s not an invasion. When mercenaries pro bono and other volunteers inevitably show up, try to point them towards someone local who has a use to them, rather than have them operate individually or directly with you.

#5: Publicity is a weapon ffs, don’t just throw it around wanton, or it’ll explode and ruin everything. Building up a rebellion takes time. Loose lips kill ships. Resistance dies of careless talk. The stairway is silent. This is thankless work with little glory and if you are in it for your public image get the ■■■■ out of the way right now, people are trying to work there. But sometimes it is time to go public, and then you need to time it and you need to use it, and use it fully. Baby Rebellions elsewhere feed on those stories, they grow up in the knowledge that others are fighting too, and once mature are often spiked by hearing of legendary events. The fire might be put out in one place, but it is spread by news and stories, and will flare up again elsewhere, always, until the day the Great Rebellion is finally over.

#6: You won’t be able to control it. Once you fan the fire it will take up a life of its own and it might fizzle or everything might burn to the ground and there’s no predicting which way it will go. Hope for the best, prepare for the worst. Trust your military advisors, trust your local leaders. Help where you can but let the Rebellion run its own course.

#7: gl hf don’t die & ■■■■ the haters


Mutiny is a crime.

And water is wet and ice is cold?

“Evacuation capability.” … hm.

At the end you might plan to evacuate a few, but you can’t possibly transport all or even most of your inspired, can you?

Those you inspire die for you, in the tens and thousands and tens of thousands. And once you do your work there’s nothing I or anyone up here can really do to save them. Including you. And you know it. You get them killed, these people you call your kin, hoping maybe some day the damage will be lasting and meaningful.

They’re not dying for their freedom. They’re dying for someone else’s, maybe, eventually. But that’s not what you tell them, is it? It’s not what you tell us, either.

You have a dream. And you lead them into a mire-- not for their sake, but for that dream you have, knowing that you’re dooming them.

Will o’ wisp. Fool’s lantern. Killer by deception. Murderer of those you claim to care about-- no, who you probably really do care for, at least in the aggregate, so I guess it probably doesn’t matter too much how many individual rebels you get killed, or how many of the noncombatants around them.

They’re just the cost of doing business, furthering your cause.

I’m sure some of them die grateful.

To me, fighting most Republic Matari is just a kinda sad duty, you know?

But fighting you?

Fighting you means facing an immortal who leads those with only a single life to their deaths, maybe even making her taste one ten thousandth, one trillionth of the pain she purposely brings to others.

Bringing even an ounce of it to you is a personal pleasure, False Light, one I developed a taste for from watching you work.

For what you’ve already done, you haven’t suffered nearly enough.


Like I say in the original - I don’t make rebellions, and I do not start revolts. I work with people who already have a resistance going, and yes, they most of them know they will not likely live to see the results themselves. They are not stupid, they are not mindless, they do not labor under illusions. They are one of the sharpest and bravest minds in the cluster and I am honored to help them.

I do not tell people ■■■■. They tell me what they need, and I help them get it.

Again, one cannot start a rebellion, one can only incite one that is already there. Yes, people die in rebellions. But no, they do not die in them for me. And yes, people get caught in wars and rebellions, and sometimes are in it for the wrong reasons.

But mind you, people die in slavery too. They suffer, they are tortured, they are maimed, they are spiritually broken. And some of them are mislead to believe it is for their own benefit.

You are a pretentious hypocrite, Aria Jenneth.


I don’t care a lot about the opinion of an immortal who invites her kin to their deaths, False Light.

You can’t kindle a fire without fuel, sure. But I watched you at Thebeka. You took a tragedy-- a Blood Raider chemical attack!-- and made sure the chaos that followed bloomed into something as horrible as it could possibly be.

Did you get even five percent of your kin out, at the end? One? Point one?

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If you don’t care to hear my opinion of what you say, stay the ■■■■ out of my guide thread. If you talk to me, I will respond. I am not a slave.

And while I am flattered by your idea that I started the Thebeka rebellion, that is simply not true. The rebellion started the day of the Deathglow - Blood Raiders provided the local resistance their Vak’Atioth, but the resistance was already there. I only arrived on the scene days later.


How many people die for the Amarr faith? I’m sure that slaughtering Republic Matari is specifically beneficial to the military personnel the empire musters. For that matter, does any of the militaries in the cluster really fight for the soldier specifically? No it’s a selfless endeavor. If your fighting for yourself your a mercenary, not a proper soldier. You are no warrior, no freedom fighter, you are a gun for hire.

I don’t understand exactly what grounds you consider Elsebeth’s actions in that way, as they are not any different from an organized armed force of any major group in the cluster.

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I didn’t say I didn’t care to hear it. I don’t give it much weight, though. As for why I’d say something here?

You have yours, False Light. I have mine.

I don’t think we disagree here, False Light, except that apparently to you that makes you blameless, and to me that makes you a shameless opportunist who doesn’t really care if she and the Blood Raiders are working towards a common purpose in even a single operation.

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Staring into the sun will only blind you, a false light may lead to a strayed path but still allows you situational awareness.

You really do sound like a slave now, Aria. “We’re being abused now, but if we fight back, we might be get hurt even more. So we’ll just accept it, and tolerate it, because that’s safer.”

It’s a mindset I used to have. But obedience doesn’t stop the evils that are happening. It might save you, but it won’t save all the other people who are being hurt, or will be hurt, until the wrongs are righted.

We all have only a single life. We just get replaced.

They were going to be punished regardless of what we did. They were going to fight, regardless of what we did. We just gave them the best possible chance they could have to defend themselves.

Meanwhile, you supported their abusers. Good job. You coward.


You seem to have missed her 4th point - in which she is talking about helping improve the effectiveness of a rebellion, by providing medical supplies, survival supplies, better communication to improve coordination, and instructors to help improve operations.

These are people that are going to fight regardless of whether or not she is there. What she is doing then, is helping to save lives, by giving them a chance to succeed in their endevour rather than just be butchered by the monsters that oppress them.

The very same monsters, that you serve.


Distorting situational awareness is exactly what makes a false light a problem, Deitra. It looks like safety-- a lantern means humans, which generally means a safe path. In the case of a false light, that promise is a lie: swamp gas, drifting over a bog that more than one traveler vanishes into forever.

It’s danger masquerading as safety. Trickery … but, folklore aside, just a blameless dance of chemicals.

I can’t say the same for False Light, and I can’t forgive the role she played-- so much to her satisfaction that she feels qualified to write a “how to” guide.


And what of the role that you played, supporting the massacre of innocents. was that any better?


Those are bold words from someone who has worked years, day in and day out, supporting the Empire of slavery that makes the rebellions happen in the first place.

Like others say above, the people of Thebeka would have fought anyway. We tried to give them a fighting chance. It was not about getting them out either. They don’t - most of them - want to leave Thebeka. They want to own it.

In the end, obviously, we moved what key personnel and innocent civilians we could. Yes, many died. Too many? That is not yours or mine to decide, Aria Jenneth. It is not our home and it is not our rebellion.

Judging from how many would prefer to repeat the experience, though, I’d say the people of the region are far from broken.


To a certain degree I won’t say your wrong. To put it in terms i think we can both agree on, a false light can lead to peril. Blinding yourself in a real light has a tendency to stop you from acting upon your own moral agency. Heth’s rise to power, the elder fleet invasion all could be considered good in their goals, if those who participated weren’t blinded by their zeal instilled in them by this “real light,” real to the participants anyways. This blindness stopped them from seeing the wrong in their actions. If they didn’t support Heth, if they acted as an appeaser, or followed false lights they would not have committed the atrocities. They would not be blinded by this false light and could make the justifications that would lead them away from such actions. Basking in “his light” from all I know of history will only lead to worse things than following a false light and maintaining one’s own judgement. At least the wrongs can be attributed to the individual as opposed to the group.

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I suppose there’s one thing Aria and Nauplius share now: blaming the victim for their own ill treatment.


You think you’re describing Elsebeth. But what you’re really describing is the Holder class. The entire system of Amarrian slavery. Claiming benevolence, making so many of us believe that it, when what it actually is is systemic abuse.

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Hee. Neat rhetorical twist, Deitra, but I’m not really trying to hold a competition of lights here. I don’t blame would-be rebels for heeding Elsebeth; I blame Elsebeth for leading people to their deaths.

(Wow, Veik really doesn’t like me.)

(Feeling’s mutual, so oh well.)

Why limit monster-dom to those I serve? I don’t even believe in their god and I serve anyway. I’m not even properly a mercenary. I follow what seems right to me, and I still oppose you, still side with those you call monsters.

They at least have their faith. I follow no great cause, past the desire to salvage my soul and protect the ones I care about.

You might as well call me a monster as well. If the Directrix is a monster, I’m a worse one.

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I didn’t know stating an opinion was twisting the narrative. Though I’m sure I could find validation for my opinion from the 1000+ years of contact between our Republic and the empire. I don’t blame the Amarr for following “his light,” I blame the absentee father for giving us free will and choosing not to curtail it to the way he sees fit.