Maybe a TIII Battleship is order that would have subsystems geared around primary drone stats with secondary ship based weapon bonuses based on the original hull design.
Derecho TIII Escort Carrier - would be based off of the Typhoon hull
Escort Carrier bonuses (per skill level):
5% bonus to drone control range
5% bonus to drone velocity
5% bonus to drone carrier flight deck volume (volume of fighters allowed on the flight deck compared to being stored in the bay cargo bay)
2% bonus to repair time of drones moved from the flight deck to the drone cargo bay
Minmatar Battleship bonus (per skill level):
5% bonus to Rapid Heavy Missile Launcher rate of fire
5% bonus to Heavy Missile explosion velocity.
Role Bonus :
-can fit Covert Cynosural Field Generator and Covert Jump Portal Generator
-No targeting delay after Cloaking Device deactivation
-Cloak reactivation delay reduced to 10 seconds
75% reduction to effective distance traveled for jump fatigue
Base Slot layouts
High Slots - 4
Medium Slots - 4
Low Slots - 4
Rig Slots - 4
Cargo Bay - 500 m3
Drone Capacity - 175 m3
Drone Bandwidth - 125 Mbit/sec
Most of the same sub-system modules for the Derecho would be based off of the Loki subs except for the Offensive systems.
For example the Offensive Systems would designed more towards the role of drone and Gecko use than High Slot Weapons.
Launcher Efficiency Configuration Array
Bonuses to Rapid Heavy Missile launcher, velocity and explosion velocity
Role Bonus:
additional base stats
- 8 High Slots, + 5Launcher Hard Points, +3 Auxilliar Hard Points (for any other module)
- 2500 PWg, +200 CPU
- 100m3 Drone Bay
- 5% Drone Velocity
- 5% Drone Optimal Range
One offensive sub-systems would give bonuses to the Derecho’s Gecko’s stats only with the ability to control four Gecko’s at once.
One sub would revolve around increasing the drones hit points, tracking and the ability to be micro warped by the Derecho up to 750 km.
The last sub would involve bonuses to E-war drones that would give bonuses to two race specific E-War drone types.
Cost : 750,000,000 ISK
Safety Asset Wrap
The Derecho would also come with a Safety Asset Wrap Cargo Bay of 500 m3 that would jettison a secure Wrap that could not be flipped but could be destroyed or hacked in station. The Safety Asset Wrap Cargo Bay would have 2,000,000 EHP. If scooped into the cargo hold the Scooper gains a criminal suspect flag for 15 minutes. The volume of the Warp would be 435 m3. Once in a station and if the station permits, the Warp can be hacked using the Mini-Game mechanics for Relic and Data sites. If a successful hack takes place then the new owner retrieves what ever was in the Wrap while incurring a penalty of ten additional minutes of Criminal Suspect. If the hack fails then the hacker would be auto undocked after a minute warning with an additional 15 minute criminal suspect flag gained without the ability to cloak or use any station for five minutes or a warp gate for ten minutes.