Hey all,
I’m working on shoring up my EVE fundamentals, and I want to make sure I learn how to evaluate ships stats/fittings against each other.
To start, can I get some feedback on how I’m evaluating some Minmatar frigates? (I’m playing Minmatar, so I’m just focusing on their frigates at the moment, for this example.)
Rifter is a tank, right? I’m more familiar with traditional MMO archetypes, so tank is at least how I’d describe it’s role. It has more hitpoints in all categories than any other Minmatar frigate (Breacher has more shields but less hitpoints total–more on Breacher later).
Slasher is DPS, then? (Again with the only sort-of applicable, traditional MMO analogy.) It’s all about speed–slowing your opponent, accelerating yourself, and making sure that your tracking gives you the advantage (you have higher chance to hit, your opponent has less).
Question 1–
How can I discern when to use one role or the other? Are there certain enemy factions (Angels, Guristas, etc.), or certain ship classes (other frigates, cruisers, etc.), or in PvP certain kinds of situations that would require one or the other? Or is it more a matter of playstyle preference?
I guess, I mean that it’s super easy to say I need a combat frigate as opposed to a mining frigate or even an exploration frigate; it’s harder for me to know how when I need a frigate with heavy hitpoints as opposed to a frigate with high speed and quick tracking.
Question 2–
How do the slots complement those ships’ roles? Am I right in thinking that the Rifter’s 4 low slots are intended for armor plating and armor repairers? With the Slasher, what would be the expected use for the additional high and medium slots? I can imagine using the medium slots for afterburners/micro warpdrives. Genuinely not sure about the high slot.
Question 3–
With the Slasher, it only has turret slots, which makes sense with the close-quarters nature of its speed/tracking focus; the Rifter, however has the option to use launchers. How would missiles instead of turrets affect the rest of the fit for that ship? And if I wanted a Minmatar frigate with missiles, why would I choose the Rifter instead of the Breacher? The Breacher has bonuses to missiles and can be fit with three launchers. Are there situations better suited to Rifter+missiles as opposed to just going with the Breacher?
Tangential question 4–
Why does the Breacher, with its missile focus, also emphasize shields (ship bonuses to shields, high capacitor which I think is for shield boosting, high shield hitpoints, etc.)? Do shields specifically complement missile tactics?