Greetings, fellow capsuleers.
I’d like to discuss a long-standing issue (at least among those I communicate with), namely metagaming and the public nature of killboards. Everyone is well aware of zkillboard, br.evetools.org, and other similar services.
I’d like to draw your attention to the fact that with the emergence of such public services, people first open the website, and only then decide whether they will participate in PvP or not, whether they should be concerned that a pilot conceals a potential risk or if it might be a trap. And if everything suits them, they undock.
Another issue is local chat parsers. Take localthreat.xyz, for example - it’s a great tool. You don’t even have to dig through zKill yourself; you just dump the local list into the parser and it spits out everything: threat level, solo player or not, and their favorite ships.
Everyone knows perfectly well that in order to find PvP, you need to create a new character, train it, “create” your page on ZKB so that this character looks like a newbie who doesn’t know anything.
But if you’re part of an alliance, have been involved in luring opponents into traps or other activities that CONCORD doesn’t approve of, then you have no chance. They’ll simply write in local for you to “get out of here” and laugh. Even though you’ve NEVER interacted with these people before.
Constantly creating new characters is not what we want from the game. I want to play with my character, not with dozens of alts. You might say that this is the culture and tradition of the game, but in my opinion, it causes more inconvenience than benefits.
My Proposal and Possible Solution Namely - anonymize those who participated in destroying an object in kill reports.
Currently it looks like this:
Current zKillboard:
Loss: Nightmare Pilot: The Mittani [Elite Pilots]
Killer: Tau AD [RED Alliance]
System: Jita
What I propose:
Loss: Nightmare (3.2B ISK)
Corporation: [Elite Pilots] (anonymous pilot)
Killer Alliance: [RED Alliance] (anonymous pilot)
System: Jita
Specific Changes: Completely hide nicknames and avatars, but keep corporation and alliance names in the API Add anonymity settings in the game options - if a person wishes, their nickname can be hidden or displayed Preserve group analysis capability - corporation/alliance composition is visible, but not individual pilots Keep loss values and tactical information for meta-analysis Advantages of This Approach: For Players: Return of anonymity - can participate in PvP without fear of being “branded” Ability to play with main character - no need to create alts for “clean” statistics Protection for new players - they won’t fear trying PvP due to public failures
For the Game: Increased PvP activity - more players will take risks Reduced metagaming - decisions are made in-game, not on external sites Preserved analytics - corporations and alliances can still be analyzed Improved immersion - the game stays in the game
For the Community:
Focus on group play — corporations matter, not individual pilots More diversity - small gangs get more chances
Technical Implementation: Anonymity Levels: Full anonymity (default for new players) Corporate level (corporation visible, but not pilot) Open profile (opt-in for streamers and public figures) Settings in EVE Client:
[ ] Hide my nickname in public killboards
[ ] Hide my corporation (for solo players only)
[ ] Allow showing my nickname (optional)
What Will Remain: Battle reports - most expensive and interesting battles Search by corporations/alliances - group activity analysis Ship type statistics - meta-analysis Activity map - where battles occur Economic data - loss values What Will Change: Personal killboards will disappear — only corporate ones No “witch hunts” based on pilot history Reduced value of “clean” ZKB pages Less pressure on new players
You might say, ‘Sure, it’s great for PvP pilots, but is it actually good for PvE?’ Absolutely. A ton of kills - especially the high-value ones - start with scouting zKillboard. Whether it’s a blingy marauder, a сapital running sites, or just some ‘credit card warrior’ fit, you’ll instantly end up on every whale-hunter’s watchlist. That’s exactly why PvE players in expensive hulls try to stay off zKill. But it’s not just them - it’s arena-tournament ships, faction dreads, capitals, and supers too. It’s a massive issue overall, and it’s why we see high-end ships in space way less often than we actually could.
Conclusion:
Let the game remain a game. People will still be able to view the most expensive or interesting battle reports. The ability to search for ships, corporations, and alliances will remain. But this will give small groups more opportunity to participate in PvP.
I simply wish for the game to remain a genuine activity, with information circulating solely within the game environment and not being accessible for external metagaming purposes.
Let’s return to EVE Online its magic — a world where every pilot started with a clean slate in each system, not with a public dossier on an external website.
With respect, a New Eden pilot weary of metagaming after 14 years in the game.
