Faction Warfare Insurgency Feedback – Balance Issues & Reward Leeching

We are writing to report several unfair changes to pirate insurgency, which have caused heavy player losses for Guristas and Angel Cartel.

  1. Pirate FOB relocation time was cut from 14 days to 7 days. Frequent full logistics moves burn our pilots out.
  2. ADV-10 reward was reduced to 5-player tier, but difficulty remains unchanged. The site is not worth running.
  3. Pirate battlefield spawn was changed from 3h to 4h to match empire. However, pirate battlefields only spawn if our FOB is active, so we often get no fights while empire always has content.
  4. Pirate battlefields lack the 3-minute minimum stay rule that empire sites use. Pilots can warp in at the final second with zero contribution and still take full rewards, punishing active fighters.

Our requests:

  • Restore the 14-day FOB relocation timer
  • Fix ADV-10, either restore its reward or lower difficulty
  • Revert pirate battlefield spawn back to 3 hours
  • Add the same 3-minute participation requirement to pirate battlefields to stop leeching

Many loyal players have left because of these problems. We hope the team can review this.

Yes. I also think it’s an unreasonable thing! I think the biggest problem is the length of a cycle.

After the previous one ends, you have to wait 3 days and start from scratch. It spreads more easily, the speed has increased, and in the end it only takes about 4 days from start to finish! There’s no gameplay experience at all!

Maybe because of our arrival, the local regular players and corporations were trying to move some big stuff to show us what they’ve got. Sorry, but we’re done here and need to pack up and move, haha.

So the real combat cycle being too short is fatal!

Of course, there are other issues, but I won’t mention them; someone has already brought them up.

I hope the GM can observe the issues I mentioned. Thank you!