Have you actually done FW?
I have recently made an alpha character dedicated to FW and in 3 days (equalling maybe 6 hours of playing) I had just about 15 encounters, 2 of which I was the attacker in, and I lost 3 ships.
Granted, there is not much activity between militias, because plexing is much more lucrative than fighting. And I believe this should be changed by increasing the LP payout for killing enemy ships. And don’t base them off of the kill’s net worth, it makes no sense. Like there would be no point in roaming around in frigs when you can camp acceleration gates with a cruiser and oneshot everyone. No skill involved.
However, there is PLENTY of action between neutrals and both militias. There is not a single day where you don’t have neutrals gatecamping and searching for semi-afk-plexers. Sometimes it’s not even funny.
Here’s a story: I decided to dplex in a venture bc why the hell not. A group of 3 neutrals with 2 cruisers and a stealth bomber came in and I had to leave the plex, so I warped to a station but stayed outside just to watch d-scan. They warped to the station and for 15(!!!) minutes they tried to bump me away from the station since I was tethered. All of that for a 200k Venture. It just eludes common sense.
A huge part of why FW is such a solo activity is IMO the splitting of LP between all people in the area. This goes against any kind of teamwork and it’s just ■■■■■■■■, and I would go as far as to say that this feat single-handedly is responsible for all this afk-plexing. If you did it the other way round: The more people are inside the plex, the faster it goes AND everyone gets the full share, then people would LOVE to fleet up and do plexes together and then the enemy would also have to fleet up to combat them. This would have two effects:
More PvP between the militias and more teamwork which I think is the whole point behind FW.
Less harassment from neutrals that find it funny and/or rewarding to boost their killboards with ventures and t1 frigs from piss-poor alphas and/or afk-ers.