[FW] This IS Ridiculous

I think you guys really need to realize, nobody wants to spend their time orbiting plexes, what are the reasons to have so many plexes in a system??? Are you are designing FW to be botted?

Plexes should be a bait to have people, multiple people, bump into each other. Baits should be wanted, and thus rare. Fix this! This is ridiculous now, it doesn’t take years to just reduce the amount of plexes, if you want people to actually spend money to play this game, what about you actually make it enticing to play??

I’d go as far as having one Novice PER CONSTELLATION, everyone should flood that novice, then fights will actually happen, and no the guy who wants to plex doesn’t matter, he will have more fun actually dying, or being saved, than just circling plexes for hours.

Seriously, do you actually want people to play this game??? All you are going to do is keep losing people to Albion.

2 Likes

What do you mean ‘nobody wants to spend their time orbiting plexes’?

I haven’t done FW myself, but I had the impression that plexes were a basic building block for faction warfare PvP:

Plexes are the place where even in the hypothetical case FW was completely deserted people could still go to earn income. And once people are doing plexes, other players who may be looking for PvP targets finally have ships to chase, building a healthy FW environment.

After all, to have a healthy PvP environment you cannot have everyone chase others for PvP only, some people need to be there for other reasons than PvP or there wouldn’t be a reason for the population to do PvP in that particular part of space.

Plexes are like the engine starter for FW. While some people may use it to bait PvP fights, plexes are the reason for people to go to FW space even if they’re not looking for PvP.

But what happens if you have not enough plexes? Potential targets for PvP will not be able to find an empty plex for easy ISK, so they won’t come. It removes the engine starter for FW population.

I don’t think a single plex per constellation is a good idea.

1 Like

There are many plexes because each one only allows certain ships inside. Otherwise we would be seeing dreadnaughts, marauders and carriers just dominating every plex.

I like that there are multiple options. It allows us a little bit of control over who we can fight in each one. If we get past any camps, that is lol.

2 Likes

Yeah it’s the entire selling point of fw. I’m really not sure what op has against this.

1 Like

Lol very true. I feel like we are getting more choices and more options for how we play and what types of fights we get into.

Those who get the most from Eve put in the most effort. Maximum Effort! Lol

I love how FW gives us different types of sites to fight over, with different sized ships allowed in each, plus like 7-8 other types of objectives, including missions! And then there is normal PVP when not in these specific locations inside each system.

Anyways, have a great one everyone! S!

You’d get the same choice and more fights when you want them if the plexes were limited and spread across the constellation.

Maybe they wanted to accomodate system sieges, so they are making sure they can happen in every freaking single forsaken system in the warzone.

I think it would be a looot more healthy to have so many sites only in Frontline systems, and the special sites of Insurgencies are a lot more interesting than more freaking basic plexes.

The current system leads to high, medium, and low density areas giving players more choice in how they want to interact with the system.

1 Like

So that amount of plexes sounds completely reasonable to you??

One sec, will compare it with Albion Online.

Here, 5 of them in a map, and 1 of them is actually being contested. And that’s the first map I came in when loading the game.

I bet I would have to got through dozens of systems before seeing people fighting over a plexe in EVE right now.

That does seem reasonable…have you been to null sec at all?

Why would you compare a game like Eve Online with Albion Online? LOL

Just go to more active systems on the front. Way more action.

I agree, there are to many plexes of all types nowadays. Even non-FW there are to many anomalies and plexes. You go into null and there is a massive list of them, back in the day there would be 3 or 4 max and some systems with none at all for many jumps. Bring back the belts and reduces the plexes.

Plexes give militia members a venue to fight another ship with commensurate fighting ability, and not for a PVPer to ship up and punch down at the cost of the semi-organized fights for FW.
IMHO, the FW plexes represent the shallow end of the pool for HS and LS to get into PvP without a solo or microgang getting severely outclassed by l33t PvPers looking to stomp any newer PvPer in a T1/faction ship.
I agree - it makes the experienced PvPer to ship down if they want consistent fights - but then there is no other space in all of EVE like LS which helps carebears get their feet wet in PvP without the ship class mismatches.

1 Like

If your supposed claim that more choices and more options created more conflicts worked, they would have done the same, Albion is very much based on the EVE formula, I invite you to take a look at it, especially since they are not chained to a parasocial community trained to believe anti-patterns are actually good.

Even the frontline systems are full of farmers, same with insurgency systems. And that because of the very problem the Frontline system is made to solve: Too many plexes, you can just warp away and keep farming.

That’s very CCP-like to implement the solution and bring in it the problem you were trying to solve with the solution :laughing: :laughing: :laughing: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: