I think you guys really need to realize, nobody wants to spend their time orbiting plexes, what are the reasons to have so many plexes in a system??? Are you are designing FW to be botted?
Plexes should be a bait to have people, multiple people, bump into each other. Baits should be wanted, and thus rare. Fix this! This is ridiculous now, it doesn’t take years to just reduce the amount of plexes, if you want people to actually spend money to play this game, what about you actually make it enticing to play??
I’d go as far as having one Novice PER CONSTELLATION, everyone should flood that novice, then fights will actually happen, and no the guy who wants to plex doesn’t matter, he will have more fun actually dying, or being saved, than just circling plexes for hours.
Seriously, do you actually want people to play this game??? All you are going to do is keep losing people to Albion.
What do you mean ‘nobody wants to spend their time orbiting plexes’?
I haven’t done FW myself, but I had the impression that plexes were a basic building block for faction warfare PvP:
Plexes are the place where even in the hypothetical case FW was completely deserted people could still go to earn income. And once people are doing plexes, other players who may be looking for PvP targets finally have ships to chase, building a healthy FW environment.
After all, to have a healthy PvP environment you cannot have everyone chase others for PvP only, some people need to be there for other reasons than PvP or there wouldn’t be a reason for the population to do PvP in that particular part of space.
Plexes are like the engine starter for FW. While some people may use it to bait PvP fights, plexes are the reason for people to go to FW space even if they’re not looking for PvP.
But what happens if you have not enough plexes? Potential targets for PvP will not be able to find an empty plex for easy ISK, so they won’t come. It removes the engine starter for FW population.
I don’t think a single plex per constellation is a good idea.
There are many plexes because each one only allows certain ships inside. Otherwise we would be seeing dreadnaughts, marauders and carriers just dominating every plex.
I like that there are multiple options. It allows us a little bit of control over who we can fight in each one. If we get past any camps, that is lol.
Lol very true. I feel like we are getting more choices and more options for how we play and what types of fights we get into.
Those who get the most from Eve put in the most effort. Maximum Effort! Lol
I love how FW gives us different types of sites to fight over, with different sized ships allowed in each, plus like 7-8 other types of objectives, including missions! And then there is normal PVP when not in these specific locations inside each system.