Failed to create OpenGL context for format QSurfaceFormat

Like a previous thread here I again saw:

Failed to create OpenGL context for format QSurfaceFormat(version 2.0, options QFlagsQSurface::FormatOption(), depthBufferSize 24, redBufferSize -1, greenBufferSize -1, blueBufferSize -1, alphaBufferSize -1, stencilBufferSize 8, samples 0, swapBehavior QSurfaceFormat::SwapBehavior(DefaultSwapBehavior), swapInterval 1, colorSpace QSurfaceFormat::ColorSpace(DefaultColorSpace), profile QSurfaceFormat::OpenGLContextProfile(NoProfile)). This is most likely caused by not having the necessary graphics drivers installed.

Install a driver providing OpenGL 2.0 or higher, or, if this is not possible, make sure the ANGLE Open GL ES 2.0 emulation libraries (libEGL.dll, libGLESv2.dll and d3dcompiler_*.dll) are available in the application executable’s directory or in a location listed in PATH.

however the fix for me was to simply delete (or rename) opengl32sw.dll in the C:\EVE\Launcher directory.

UPDATE July 2019: fixes the problem on Windows 10 as well!

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