I’m thinking how you can use the new possibility to warp on target without jitter … one thing, landing on station in guaranteed docking range, landing in better distance to opponent in open beacon sites, bumping stuff, …
And actually yeah, I guess rendering all propulsion mods pointless (aside from maybe inertia stabs) when you have 6 or more fleet members, effectively granting omnipresence as the concept of “grid” melts into obscurity… meh, of marginal benefit
Er ok. I dont see how, but as I said, take your word for it.
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