So, with CCP hard at work on optimizations and code rewrites to improve the responsiveness of fights, perhaps something that could be added to the drawing board is the concept of shield and armor grids. I don’t think it’s possible, and it wuold require a HUGE amount of work on CCP’s part… so it’s more of a thought exercise than an actual request.
Concept between shield and armor would be identical, so I’ll just say it for shields. When I say a percentage, I mean “of current buffer” (so if a ship has 200k EHP, 50% would mean 100k EHP, 75% would mean 150k EHP)
Capitals: Fore, Aft, Port, Starboard, Ventral, and Dorsal grids. 85% on each.
Battleships: Three grids, Fore, Aft, and Lateral, 100% on fore, 80% on lateral, 70% on aft.
Battlecruisers: Three grids, Fore, Aft, and Lateral, 80% on fore, 60% on lateral, 50% on aft
Cruisers: Two grids, fore and aft, 75% on fore and 75% on aft
Destroyers: two grids, fore and aft, each with 60% of current buffers
Frigates: one grid, with 100%
- Manual piloting takes skill and should be rewarded. By adjusting your ship’s course, you can have substantially better tank. Conversely, failing to adjust in time will make you easier to destroy.
- F1 anchor monkey fleets suck. Anchoring would undoubtedly result in a significant disadvantage to the anchored fleet as their anchor won’t know when they need to adjust course.
- It would be an excellent way to add a strategic element to combat, with flanking and surrounding becoming very desirable outcomes.
- Currently, “smaller is better”. Small ships that simply orbit their target would have to chew through a much greater buffer and regen, which would help to reduce the current “smaller is better” meta.