Freelance Jobs (a very negative review)

Maybe you should run for CSM. :slightly_smiling_face: :grin:

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The Exploit, Frauds and Scams will be fun.. :smirking_face: and then will turn into a Dead mechanics. Cycle in Eve-Online.

I guess I was hoping for too much when I starting hoping it was something like: “Destroy at least X amount of isk value for X pilot, or X amount of Isk value against X corp”.

Sigh.

The old bounty system was fine actually. It needed a slight tweak perhaps to eliminate a few exploits but instead they mothballed the whole thing and years later give us NPC bounties. lol?

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Isn’t that just a buy order for veldespar?

It’s possible they did. But whether it’s Null-CSM or CCP’s own drive to herd all the players into Null, apparently Freelance only works as either a scam lure or a way to drive ADM activity in Null systems.

Essentially the definition of the dev team (at least the designers and decision makers) since around 2010.

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Well, the most useful Freelance Project would have been “DELIVER” or “DELIVER MULTIPLE ITEMS” And exactly that one is NOT FINISHED. Applause!

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I disagree. A lot of my corpmates have been cashing in on freelance jobs to mine and they dont even have to deliver ore. Getting paid to do what they do already. Its an ad from another alliance but its also free isk, and thats a tough sell to turn your nose up

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I was disappointed with this.
Was hoping to combine market buy orders and courier contracts into one.

Edit:

Additionally, how do I see the participants (after the job is completed)?

To make that pvp freelancer jobs cool you would have to

  • generally display the location of the job, not where you can get it. This is really annoying
  • use filters for target example: kill pll of a certain corp or not being in an access list or being in a list etc.
  • use filters on who can accept, thus preventing ppl to kill themselves for money (which is why the original bounty system did not work)
    That way you could pay ppl for blapping known venture killers etc. It would really be fun
  • in order to make it first contact to corps (the assumed reason for these jobs) one would have to see who actually did ur jobs
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Can anyone confirm if any free intel is given away through these Freelance contracts? ie: the location(s) of where any participants made progress on the contract.

Even if there is it’s not free as the project creator paid for it. :thinking:

:smirking_face:

Cheap intel…

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I came across one that specifically targeted new players.

To “qualify,” your account had to be less than 14 days old, and the job sent you straight to Ahbazon.

I’m sure that was all about enhancing the new player experience… right?

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More people mining will of course drive down or stabilize ore prices if they sell it. Maybe some number cruncher figures their buy orders will benefit from offering a freelance mining job?

It sucks, it sucks, it sucks…

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I think the main issue is people seeing freelance jobs as an exchange of goods and service, where really it is being able to turn ISK into a form of influence or soft power.

I’d like if they would add a rating system, where users can leave community ratings to the corp that is offering jobs.

This change would quickly help us filter good actors vs bad actors.

Outside of that, CCP need to work out what problems CORPS have that the freelance jobs fix.

I think there are a few vectors, when used genuinely, that Freelance can help with -
Faction Warfare soft power.
Corp vs Corp operation disrupting (Paying people to mine out systems)
Pirate corp “noise” (Paying people to get their hostile on in designated space)

But that’s all.. not direct in CORP benefit.
And we already have contracts for things like material logistics.

So - in all. CCP need to work out what pains exist that Freelance jobs help solve, as is the basis of all trade.

I did suggest elsewhere that if Freelance job completion could generate Evermarks for both parties, so that Corps want to fund freelance jobs to then cash in on Evermarks and be able to then invest them back in their corp (Skins, decals and so on.)

Thanks for all this information on the new system. I agree with this overall.

This is why 99% of the time, the best laid plans fail in new game system ideas. Someone at CCP said, “Hey, everyone! Let’s surprise them with a new game system.” Well… uh surprise.

I was invited to beta test Neverwinter Online back in 2012. They asked me to work on an area that simply no longer exists in the current game. I was more interested in the Foundry, a mission editor, for that game. They told me to stop reporting issues about Foundry editor and stick to testing the working dungeon. The area I tested was shutdown only a few years after it opened and --as I predicted-- the Foundry editor was serious abused by the players and scrapped in 2019. When the developers have this ego the size of a small moon, it ruins everything they touch. They not only refuse to ask for help, they reject it. They obviously know better than everyone else.

Have fun!

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It’s true, and it’s a very odd phenomena.

Alts exist, you would have no way of knowing who was who and the game isn’t going to tell you

haha yep