1. FW → Gate Disruption
Faction Warfare victories temporarily disable or degrade selected Lowsec/Nullsec stargates across distant regions, forcing large alliances to reroute, redeploy, and stage to contest control.
2. FW → Gate Taxation
Faction Warfare victories temporarily apply cargo-based stargate taxes on major Lowsec/Nullsec trade routes far from the FW zone, with revenue paid to those who fought for and won the objective.
1: FW-Powered Gate Shutdowns & Route Forcing
Faction Warfare victories in specific FW regions or constellations project influence onto key movement routes across Lowsec and Nullsec, including systems far from the FW front.
Effect
- Winning an FW node disables or degrades selected stargates on major routes, not limited by adjacency
Effects are:
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Temporary
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Rotational (different routes affected over time)
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Predictable, not permanent
Gates are not destroyed, and regions are never fully isolated.
Resulting Gameplay
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Large alliances must reroute logistics
(through other bloc space, alternate routes, or wormholes) -
Established pipes periodically break
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To restore optimal routes, groups must:
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Travel to and stage near FW zones
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Contest FW objectives far from home space
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Defend influence nodes outside core umbrellas
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This forces movement, staging, and exposure, not just local skirmishing.
2: FW-Powered Stargate Transit Taxes (Separate Mechanic)
As a separate system, FW victories grant temporary stargate taxation rights over high-traffic Lowsec/Nullsec routes, regardless of distance from the FW area.
Effect
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Cargo passing through affected gates incurs a transparent, value-based tax
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Tax applies only for a fixed duration after FW control is achieved
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Revenue is distributed to those who fought for and won the FW objective
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Ships still move freely; movement is never denied
Resulting Gameplay
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Major logistics routes gain variable cost
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Alliances must:
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Pay the tax
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Reroute logistics
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Or deploy to FW space to remove it
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FW outcomes directly affect macro-economic flows across the map
This turns FW participation into strategic leverage that reaches beyond local space, rewarding those willing to travel and contest control.
The power projection is intentionally non-local.
The value comes from forcing blocs to go there, stage, and fight away from comfort zones.
Narrative
FW victories expose and exploit vulnerabilities in the stargate control network, causing temporary instability and cost increases across affected routes.
Could be fun, I enjoy ideas.