Set EVE Online to launch in DX11 mode.
a. In EVE Launcher, click the Cogwheel in upper right corner.
b. In left sidemenu, click EVE Online.
c. On the right, under Select DirectX version - in dropdown select DX11.
Rollback driver/adrenalin vesion to 26.7.1.
a. Go to the AMD Support page and download an older version of the Adrenalin Software/Driver, like 26.7.1.
b. Use Display Driver Uninstaller to uninstall all graphics related drivers and software.
c. Install the Adrenalin v26.7.1 or Driver.
d. Turn off auto-update for adrenalin.
Switching to DX11 didn’t fix it.
Resetting the graphics card drivers didn’t fix it.
Formatting the computer didn’t fix it.
I’ve already tested all my computer components, and they’re in perfect working order.
You gave me an idea with that possible solution of yours…
Could Adrenalin be the cause of all this trouble?
I decided to reset my graphics drivers again and install just the drivers—without Adrenalin—to see if that fixes it…
I tested it without Adrenalin, and yes, it seemed to fix it—until the same problem happened again… It wasn’t severe enough to shut down the computer like before, but it caused me to lose a fight and left my accounts stranded for over a minute; then things went back to normal, only for the same thing to happen again…
What I’m thinking now is that it’s definitely the game itself causing this… Before the update on the 28th of last month, everything was running perfectly, but not anymore…
“Oh, but just switch to DX11 and it’ll be fixed”—no, that doesn’t fix it, and besides, my machine can’t handle the game in DX11.
I hope the devs fix this as soon as possible; it’s been 9 days and there’s still no fix…
The most incredible thing is that I keep 8 accounts open simultaneously—with 30% CPU, 75% RAM, and 70% GPU usage—and then, out of nowhere, this happens.
Why is it that you are amazed? Knowledgeable people use hardware fit for the purpose. I also use myself a 16 year old machine on Linux, with 16 cores, 128GB of RAM and middle aged 12GB NVIDIA GPU.
EVE is not extremely resource hungry and also can be scaled down to a minimum if you want to do heavy multiboxing.
Would have expected you try the fix that was posted next door (thread) parallel to this one 7 hours before you started writing this and maybe report back on that also?