Please use this thread for reporting and tracking of any issues found in the 20.06 version of EVE Online.
If you are experiencing graphical issues when starting up the client while using DirectX 12 on supported hardware, we encourage you to contact customer support and ask you to please attempt starting your client while running LogLite before submitting the ticket.
Please attach the log file to the ticket so we can better diagnose the issue. You can set your client to DirectX 11 in the Launcher Settings to get it started until we resolve your issue.
Confirmed that the CCP is still investigating the unintended change brought by the updates over 7 months ago, then having no progressions yet.
I can’t help appreciating genius CCP developing teams taking such a long time for the petty and touchy everlasting issue.
The download size is likely due to texture improvements (most texture files in game have been updated to some degree, so a larger download size here is expected). This is listed in the patch notes under the Graphics feature section. I hope this helps!
One issue with graphics is that when You watch in star directions lightning on ship reflects that lisght from star and it looks great but when You spin camera in other direction then lightning on ship changes to that from nebula. Do we don’t have some kind of global lightning? If there’s nothing on path between ship and star the lightning on ship should always reflect that star lightning no matter of camera position
Hello, My issue might be unique to me maybe other multi boxers with alot of toons. Game went from 40GB all toons loaded in to over 64GB crashing my pc. Thats a very large jump in memory usage and will it be resolved?