HAC balance, what happened to it?

Then your intervention is completely irrelevant to the topic.

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It’s not though.

As ops intervention on HACs is irrelevant, and baseless, along with your accusations.

I’m trying to bring a semblance of logic and quantifiable reason why HAC’s need more of a change. Instead I am met with… well Ops inability to think, and you Mr. anderson.

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no, you are just bringing your useless opinion which nobody asked for.

The NEED for a balance pass is not the the question, never was - and yet that’s all you are talking about.

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Op asked for ‘meaningful HAC reblance, where is it’?

To which i replyed- the received ADC, and a few stat changes (ie. drones.) I also noted that HACs are fine, and doing quite well in the current meta.

OP got mad.

I gave OP links to said statements- which made OP go on a tirade against my character.

Then Mr. Anderson you came along.

So in case I was not clear, I re-stated my original response, which again you struggled to understand.

Then you told me that my opinion is useless, which is just factually incorrect- as my opinion is the most informed, and certainly has the most ‘weight’ behind it when you compare it to anything else in this thread.

So HACs got a blance pass already, are doing fine.

Hopefully now, that I have answered the same question for the 4th time, you’ll be able to finally make that connection in yer brain parts. (Don’t hurt yourself trying though)

nope.

He asked for the balance pass that was supposed to happen after the ADC.

That’s why he told you to learn to read. because taking out random parts of a post prevents you from understanding it.

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K. But why balance something that’s not broken Mr. Anderson?

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Do I look like I am CCP ?

Once more : we don’t care about your opinion of what is or not broken.

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But you should, because well… i PvP quite a bit.

As a class, HACs are in a great place right now.

Individually there are a few HAC hulls (looking at the Zealot!) that CCP could give a sultry and suggestive look at, but overall HACs are good.

We use them in null frequently, but often find value in flying other hulls for different forms of combat.

Don’t forget these are intended to be run in fleets. Bigish ones. YOU may not use them that way, and that’s fine. But generally speaking, these are intended for fleets.

They’re fast, they’re tanky, and they can deliver a good punch. Given that they’re T2 hulls (T2 hulls being the “very focused” hulls) they feel like they’re in a good place.

I think they probably assumed the changes implemented would need to be tweaked… but are finding that they’re pretty good right now.

HACs and AF’s seem to be about where they should be. If balancing is needed it’s pretty small, so I’m fine with them putting this behind a lot of other things.

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Where does it say that, can you show us where this is stated in the design characteristics?

Or is this just a case of “I’m not capable of using a different perspective than my own”.

chessur please stop
as for hacs being in a good place i cant really agree
i mean theyre not completely awful which is better than nothing but i will always welcome a shake up of the meta
it keeps things fresh like moe said
tbh the only worthwhile content ccp has added in the past 7 years is the tiericide
that was huge and interesting

for ccp to say they run out of time to rebalnce ships is really sad
the rebalancing of ships should be their primary focus at all times everything else they try to do is pretty much garbage
the ships and their roles are the main focus of this game and none of the content they have added has been as exciting as when whole classes of ships are rebalanced and new ships are added

nowadays they dont even rebalance very much
they just do a few minor tweaks or in the case of afs they just change the roles for no reason
they did t3s recently but that was a delayed part of the previous tiericide

this is dumb and the balance is still not right
i would like to see another complete overhaul like the tiericide of the past
not because the meta is bad even though it isnt great
but mostly because it keeps things interesting and also because of the way tiericide was spread out over several years it meant the vision for a new meta became distorted while the tiericide was still taking place
it ended up kinda warped and goofy

and power creep is great
long live power creep

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they are indeed changing things a little. hop on sisi and have a look, only seen changes to zealot (it got a drone bay) not sure it needs that, would have thought, give it some speed and it’s fixed. but anyway yea, changes coming to hacs. Soon.tm

It does, because it opens up the ship for other uses than blobbing.

idk the zealot can manage without drones
drones on a zealot would be nice but nothing it cant do with a dual web fit
i think it was already mentioned the main issue is the turret cap bonus as a role bonus
turret cap bonus sucks and would be better as neut resistance bonus
seeing as amarr are supposed to be neut specialists it makes sense they should have neut resistances

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actually thinking about it i think the role of a hac should be more to do with the assault aspect
i think hacs in general should have bonuses to sebos
faster lock times so they can pin down an enemy before it warps off
angel ships used to be op with their sebos and they were nerfed but they didn’t have a specific role as sebo boats
i think if hacs and afs have specialised sebo boat roles then it gives them an actual purpose in the game
to lock and point a target and take all the abuse the target can throw at it until the gang catches up

so in my opinion hacs and afs shouldnt have good dps
instead they should be tanky and catchy
kinda like hics but more suited for smaller gangs
theyre already tanky with the unique damage controls which suits the catchy role perfectly
what they need is a buff to sebos so they can lock fast and point
switch on damage control and wait for the cavalry

just an idea

now i think about it more maybe some of the lost dps can even be replaced with combat probe bonuses
maybe the afs and hacs can give more specific combat probe info such as the name of the pilot of the probed ship

like a hac can enter a system
launch combat probes
maybe even somewhat stealthy probes that only appear on grid but not on dscan
and then the combat probes will give the pilot the info about ships in the system including the name of the pilot of the ship so the hac knows specifically which sig to hunt down

then he warps and tackles
and tanks like hell while his buddies catch up

that might be a bit too op but my imagination goes a little excited

What’s to stop you from fitting a scanres mod on any hac? Drop a damage mod on shield ships, add a sebo to armour ships. Like literally where is the problem? Do they really a native hull bonus to these things? If you want to complain about stuff getting away (as I have particularly at the frigate level) then there is room to improve things but these improvements come in the form of modules.

Someone somewhere has to make a sacrifice (but in the case of frigates, stats and fittings are so tight it’s a unique argument)

not really i already run a catchy executioner with a sebo for catching
thats what gave me the idea
if i can run a t1 frig for catching
why not have ships specifically bonused for catching
especially seeing as they dont have a real role anyway

yeah thats why i said nerf the dps
make them into catchy probe boats rather than dps combat boats

well actually each faction has 2 hacs
so maybe we can have 1 hac of each faction be more probey catchy
and the other be more combat catchy
something like that

Certainly.

  • They’re great buffer tanks, but their ability to do active tanking is certainly sub-par. Small-gang might have logistics, large gang will definitely have logistics. This tends to support larger gangs.
  • They receive immense benefit from ewar support. The difference Hyenas and Huginns make for Cerb fleets for example is night and day… ditto for anything brawly (which of course is not meta atm). Small gang might have ewar, large gang will definitely have ewar. More support for large groups.
  • Their MWD bonus makes them effective at “hitting up”. They can sig-tank bigger ■■■■. This makes them an adept counter to battleship blobs and dread bombs in Null (which is a big reason why we see them so much there).
  • Their DPS and alpha are “meh” unless you really fit it for gank (which comes at significant cost). In order to be offensively effective, you need a good number of them.
  • Their ADCs (a signature module that defines HACs across the board imo) make them great at surviving 15 seconds of pure and utter hell. While the ADC can still help vs small gang, you really won’t see its full potential reached until you’re fighting a large gang where the ADC is literally the only thing stopping your ship from immediately turning into a fine mist of frozen pod goo. It’s literally an emergency hull energizer for cruisers, which we all know the capital variant is only useful in significant fights.

You absolutely CAN use these in small gang and even Solo if you’re masochistic. But the bonuses themselves translate very well to fleet mechanics. That said, there are two HACs that do lend themselves to small gang, and that’s the Deimos and the Vaga. Their active bonuses are utterly useless in large gang.

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um what
they get enhanced cap regen perfect for dual rep set ups
never seen an un neutable dual rep deimos before or something

so you made it up

who cares about mwd when youre in a blob
ab for smaller sig and long rang snipe

they use medium weapon systems
there is no alpha strike with hacs

are the only thing they have going for them which make them perfect for point roles

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