This particular user has somewhere around, it seems, 25 accounts that can be active and logged in at once. This conflict takes place in hisec, so the stakes aren’t terribly high to established players. This is only even effective because 13 or so mining ships can strip the ice belt quickly.
The industrial arm is protected by CONCORD. Ships are ganked on occasion but this only garners a response now and again. The user stripping the belts either uses nie ungankable skiffs, or very inexpensive t1 barges that are replaced very cheaply.
It’s very easy to steal moon ore, and hard to combat that theft because of CONCORD protection for most miners and industrial types. Bear in mind there is zero penalty for industry in NPC corporations. The 11% tax rate does not apply and CONCORD works for free. In the event an industry type uses the convenience of a corporation, it’s fairly simple to drop one that is wardecced and create a new one.
The operator of the structure has to pay fuel expenses to bring the rocks up, and if they can’t get them, they won’t pay that fee. You can destroy the athanor/tatara and install your own to force an extraction, but then you have to pay for that fuel and try to deal with whatever NPC corp skiffs come to claim your prize, plus the work you put into destroying the structure and buying/building your own to replace it. Even if you don’t care about the expense, the bears do, and they’re not going to be very motivated to fight for such a small prize, if they can be motivated to fight at all. Attentive PvP types don’t want to mine that ore. They can do better.
Further, moons don’t generate belts that are worth more than mining ice in highsec, bar the lucky jackpot spawn. Many of the possible ores aren’t worth more than fairly abundant alternatives in ordinary asteroid belts. They’re of more interest to alphas, who may not mine ice, but the belt would probably be quickly stripped by a multiboxing omega before alphas could grab a reasonable quantity. At least that’s been my experience.
Hisec resources don’t generate a lot of conflict because they are not very valuable monetarily, but instead valued for the extreme degree of safety they offer. Take away that safety and they lose their value to the existing audience.
I suppose the bottom line is that there are no interesting stories because the story ends quickly and the victor is only interested in engaging with the game to the absolute minimum degree necessary to secure his ice. The loser isn’t generally interested in a fight, and certainly not one he has no hope of winning, when they can simply go elsewhere and get pretty much the same thing uncontested.
I’d like to hear from someone with a different opinion. This post smacks of me being a Debbie Downer. As it stands, I only fire up a moon drill when I want to give moon ore away to a particular individual or group. It’s still good enough to be of interest between ice belts, or to alphas, but I’d have to resort to playing the game in a way that does not interest me to capitalize on it much.