Tristan said megathread, so here, have a Nikolai-stamped megapost:
Changes to FW
My ideas on how to improve the base mechanics of FW while keeping the theme intact:
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Introduce System Indexes based on Ihub level, duration of ownership, and by-count system ownership in the constellation.
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Shorten deplex timers for systems with higher System Indexes, to a peak rate of 40% faster deplexing (Novices would take 6 minutes in a completely fortified system).
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Reduce each system’s overall VP from ~3000 to a flat 2000, to balance the shorter deplex timers with needing fewer oplexes to flip undefended systems, and to make individual plex captures feel more meaningful.
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Change the deplex LP formula from [plexValue * contestation * 75%] to [plexValue * ceiling(10%, contestation)] for contested systems. Deplexing systems at 90% shouldn’t be penalized by a further 25% reduction in payout, while players should receive more than 10 LP for helping re-stabilize a 1% system.
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Delete the tier system entirely. Plexing in tier 1 is beyond painful for any militia, and the current system heavily encourages the semi-afk, often-stabbed farming on alts that give FW such a nasty reputation.
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Ships with warp core strength >1 (ventures, and anything with a WCS fitted) should be incapable of capturing plexes
“Rabbit-plexing” is fine, but should only really be effective while defending. Faster deplex progress would help mitigate offensive rabbits, but forcing a plexer to stay and fight no matter is less than ideal.
Changing the deplexing payout as suggested will help give comparable payouts for deplexing highly-contested systems, hopefully making them appealing to solo pilots. It would also make home stabilization less painful, because getting 10 LP for 10 minutes is just silly.
Removing the tier system won’t singlehandedly stop farmers, but at least they’d be more evenly spread, instead of all dog-piling on whichever side owns the most systems.
Player Incentives
Why should players stick with an empire other than for an introduction to PVP? There are very few incentives for allying with an empire over time, versus the plethora of penalties. Let’s brainstorm some ideas.
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Empire skins for currently-enlisted militia pilots, unlocked based on militia rank
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+10% multiplier for LP gains for missions from all corporations under the empire
- Gives rewarding options to hisec corps that wish to dabble in PVP
- Fun by-product: hisec-only mission runners might join FW, leading to more hisec PVP
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Security reimbursement for shooting neutral ships and structures in warzone systems
- Pod kills still weigh full security penalty (no reimbursements)
- Does not prevent gate/station guns from firing
- Encourages hisec/lowsec hybrid gameplay
- Helps offset a PVP player’s sacrifice of having fewer targets (since pirates can shoot either side, but lose easy hisec access in the process)
- Makes sense in-universe, because these engagements happen in a bloody warzone. Shoot first, sort paperwork later.
- Should be fairly easy to implement - if instant reimbursements would be difficult behind the scenes, they could happen over downtime
Structures
You know how sov-null has structural mechanics favoring the sov holders, compared to NPC-null where everybody gets the shaft? Lowsec should be the same way. Give structures a Militia-Exclusive option that locks out neutrals and enemies in addition to other filters (so a FW alliance can still limit access to just itself, but can’t allow “neutral” friends to benefit). Then, tie in benefits for Militia-Exclusive structures:
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Smaller vulnerability windows^
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Reduced fuel costs^ (such as -1 fuel block per module per cycle per ihub level)
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An intelligence module that sends in-game (and API) notifications whenever enemies plex in that system
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Access to the LP store^
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Reduced-cost Asset Safety (though lockout duration stays the same)
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Access to an empire-specific structure skin
^based on i-hub level, and only in warzone systems
This allows, even encourages players to set up Militia-wide citadels outright.
Also, this seriously needs to happen: ban docking in non-Militia structures in hostile territory. If you want an enemy-territory staging citadel, it’d better be Militia-Exclusive, and it should have vulnerability window penalties. None of this business with “neutral citadels” being dockable by oplexers. Forward operating bases can be major strategic assets, but they should be very specific in use.
Corporation / group content
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FW-oriented corp income. A few ideas:
- LP taxing, just like ISK taxing
- Bonuses for cooperative plexing (when two or more corpmates capture one plex, the corp gets 20% of the total plex value as a bonus)
- Direct isk injections for corpmate efforts (ignore LP entirely: each d-plex pays the corp wallet 100k, each o-plex pays 250k; void if multiple corps complete the plex; no double-dipping)
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Corp-wide home systems (thematically similar to nullsec capital systems)
- Changeable with a 7 day timer
- Must be a warzone system currently owned by the corp’s militia
- I-hub LP donations receive a +20% multiplier
- When enemies capture plexes in the home system, all online corp members receive a notification (but no names, ship types, or numbers)
- When enemies destabilize the system (from 0%), a slightly different notification is sent, which does include the names of involved pilots
- Similar to the upcoming Mining Ledger mechanic, have a Defense Ledger for corpmates who d-plex (visible to directors; resets when the home system changes; only counts the corp’s members, not the whole militia)
- If the home system is lost, the corp must still wait out any outstanding timer, and receives none of the home system benefits until a new system is designated
- Home system is visible for corp members, but not publicly viewable to everyone
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DED-like escalations from warzone systems into hostile hisec, with access granted exclusively to “military personnel” (FW participants from any militia)
- Sites should be difficult and/or risky to solo run
- New venue to showcase the “new NPC AI” that require fleet efforts to fight against
- Systemwide beacon appears upon warp-in, but, again, only militiamen can enter
- Significant reward if completed by the system owner’s opposing faction; no reward at all (other than the PVP and resulting loot) if the owning faction’s militia successfully interferes
There are so many options available, should CCP decide it’s worth looking into.