Here’s my take on the fix, inspired from what somebody said in general forums.
The main problem with FW is that is too much of a profitable activity, and heavily bottable.
Remove the profit, remove the bots, and make it more about manual territory warfare again.
So, in order to do that :
Remove profitable LP generation from plexes. (“profitable LP”, as tied to LP store)
Reduce by 3/4 the ammount of profitbale LP gains from Lvl4 missions. and stop the Tier-dependent LP gains.
Create a special kind of fw LP that is non-profit, and only used as player-donation to upgrade systems with.
Tiers and Upgraded systems should give specific pvp/pve/industry/mining perks just like special WH types do, that way it’s a lot more dynamic and would enable more focused and strategical warfare on key systems.
Problem fixed and FW is once again about fun pvp and manual CTF system control.
Anything involving profitable payouts from killing other ships can and will be abused in this alt-friendly universe.
So nope.
It’s the profitable LP system that needs to go.
The fighting itself is only a means to a patient end, and that is, the capture and upgrade of systems, which would potentially yield isk-making opportunities.
How can someone fund their FW by doing FW if there is no profit from it?
You can’t expect the PvP pilot to dock his/her ship and take up mining to make a buck…?
True that it might fundamentally change the current nature of Faction warfare players who’d simply want easy isk for their pew. Personally, I wouldn’t mind seeing that flock go and give way to a new one.
People would be required to be self-sufficient by their own means, just like anyone else does in the game. Plenty, so plenty of ways to make quick isk in this game …
Also, the potential long term FW conquest and system upgrades could yield some better isk-making perks and opportunities on the long run, so people would have that to look forward to and fight for.
So no casuals allowed in FW? I would have thought that people in FW want fights first and foremost. Sure “campaign mode” for the more dedicated but why draw such a hard stance on new players and people who just want a little PvP action without breaking their wallets.
Do you want to sit on captured systems and just generate revenue from it, gain all the ‘perks’?
That sounds borked.
I am taking the opposing argument because it needs to be…