When I first started eve in 08 carriers were the ship that got me into the game. A carrier that could assign fighters to friends, who were the logi kings and were the coolest ship in eve at the time launching 10 drones at a time for mayhem. I didn’t want a flying titan or dread, the carrier I wanted to master. Wide eyed I ran into eve head first, nullsec within the first week, war within the second week. My first death is a half fit hookbill in a small gate camp. I trained hard for carriers and right before I could sit in one the update in 2014 changed carriers, made them so they could launch fighters now in their tubes, but no more drones. This bummed me out I won’t lie but it was an interesting change. I got in my carrier and I had fun for a literal minute. Then another update, this one stripping the carrier of it’s logi and giving it to a fax machine leaving the carrier for nothing more than a late game ratting ship and suitcase. A few updates later and they are still the exact same. I love my carrier, I miss my carrier. Please CCP bring back some of the old functions, let me assign my fighters to my home system gate camp so my team can have heavy support. You took logi away and made a new ship, that’s fine but please find something to replace it, carriers are motherships, give them command bonuses or something, please make them more useful than ratting and moving things.
How can you miss a ship you used for a “literal minute” more than a decade ago?
Are you ****? You want the worst carrier mechanic back, that enabled small tanked cruisers to deal thousands of DPS by assigned fighters from carriers which were basically untouchable right 500m outside some POSes forcefield? Again: Are you nuts? Thank god CCP patched that nonsense out.
Skynet, wrecking ball etc. Yup that’s nice memories.
I miss old everything.
For me it was the jump range on carriers which I think helped the game. I really enjoyed getting my stuff to and from Jita via a low-sec jump point as it was nice to be able to access Jita without a Jump Freighter.
The jump range also helped to encourage PVP simply because there were so many carrier pilots who enjoyed the back and fourth from 0.0 to low sec and selling their loot in Jita. This really was a bad move which I’m sure annoyed a lot of people. There was a system in Stain NRT something or the other which was constantly camped, I actually enjoyed navigating my cyno through there and was seriously considering setting up lots of small pvp ships there, if you look at the NRT system now it’s almost dead.
They should seriously consider changing it back to what it was and it would be interesting to know which Dev championed for this idea and if they are still here or not. I’d only ask that in the future if CCP could analyse the actual data before making such a massive change, you must have been able to see this would affect PvP badly.
I know I’m going on a bit, but I’m sure 10s of thousands of pilots would like this, there would be more targets because pilots have to get their loot to a low-sec jump point, traders can also set up shop at jump points, Carriers hold less so there for there is more back and fourth than a JF which creates more Pvp opportunity.
Can CCP just bring back some of the old Eve which everyone enjoyed? you’ve got the historical data for you to see it for yourself..Why on earth did you go in a direction which takes pvp away from the game? Please make sure you look into this and understand why you did this and what benefit there has been to the game, if there has not been a benefit could you just change it back?
It was actually done in order to make PvP more common. With the long jump ranges, blocs could send their fleets to the other end of the cluster pretty much instantly, which meant blocs grew huge and battles became rare. The change, along with jump fatigue, was intended to lead to subcap skirmishes along the borders of many smaller blocs rather than a handful of huge supercap battles between two or three big blocs. The long jump ranges simply made it too easy for bigger blocs to drop titans the moment a dread entered siege in an outlying system.
That.
This is highly subjective. Not everyone enjoyed the same things. If I would change EVE back to what I enjoyed in the first 5 years of my time here, 50% of the current users would cry and scream and quit.
I see, so they were more worried about a few infrequent massive fights rather than 1000s of little fights every hour of everyday.
They might have been better off reducing the jump ranges on the specific Titan and Dread while leaving the carrier as it is, Jump bridges could have limited jump ranges for certain ships using their type to determine jump range, I might be wrong but I’m sure there must have been other ways to limit alliances from bridging in to minor fights.
I might have missed something but can anyone explain why limiting the bridges and dreads and titans alone was not part of the plan? I get that changes needed to be made to stop pvp capital movement over massive distance but moving the goal post for asset relocation to using a JF and not a carrier is a bit much.
The primary goal was actually to break up the mega blob so was it really too much to ask to only change the mechanics which affect that with little or no changes to the little guy’s gameplay? I was actually ok with jump fatigue and had no problem waiting a while to complete the next step in my cap jump journey. Could we not have had more solutions like this?
I think it’s time for a rebalance of jump range OR a new class of ship, similar size/ability to a carrier , no guns or drones. A very simple ship which solo guys will use to deploy in NPC 0.0 or SOV where the focus is strictly asset relocation.
I say let the actual data determine the mechanics, if the act of 1000s of solo pilots simply moving assets promotes pvp due to them having to jump loot into a system where their carrier is or having to light a cyno then this is what Eve is about. To take that away is anti-Eve, more pilots taking risk is what it’s about.
Personally I think Devs should have realised that warfare and asset relocation rely on the same mechanic, perhaps these two factors could have been seperated and dealt with differently. I know everyone will just say buy a JF but I would argue that most of the ship classes in eve have a mid level version and I would only ask that this trend is continued with the JF, perhaps their could be a more affordable JF, reduced size and capacity and so on.
Whoever is unhappy about a solo pilot having a method of moving assets to and from 0.0 which doesn’t affect blob/far reaching alliance warfare doesn’t have a good understanding of the game.