I had an idea about carriers, but not the carriers as they are implemented in the game currently.
So, currently there is no real carrier in the game, imho, but only oversized drone carriers ( fighters ). The name carrier applies to some extend, but when I think about a carrier I imagine it more a carrier carrying ships & pilots, not drones.
The base design I would use would be the Orca. It has the flat design that comes close to what I imagine a carrier in EVE to be.
Now, instead of the 6 ore containers that it has, imagine it having 6 platforms that can actually dock player piloted ships.
How many ships ? you might ask and I think that it should be based on modules in either the rigslot ( 3 Slots ) or the highslot ( 6 Slots )
Imagine that, based on the module type a edit module slot could hold 4 frigate class ships or 2 cruiser class ships or 2 BattleCruiser class ships.
Combined that would be ( when based on rigs ) 12 Frigs or 6 Cruiser or 6 BattleCruiser or ( when based on slots ) 24 Frigates, 12 Cruiser or 12 BattleCruiser.
This is a base idea … it could be Cruiser, BattleCruiser and Battleship or another sequence of three types. Combine as you wish.
I image the docking being done on a flat platform using both sides of it ( up / down ) and held in place with some sort of either tractor beam or clamps.
I would prefer the tractor beam, since we’re in the far future.
While a ship is docked the pilot can do two things: Nothing and enjoy the ride or undock. Should he log the ship simply falls off as the tractor beam releases.
The other idea I had is that whilst docked, the pilot does not show in Local chat but only on a shipwide channel. I believe that would mix up things a little bit because currently you always have a good clue who’s coming to ruin your day. By not showing in local until the pilot or the carrier actually undocks said vessel … it’s anyones guessing game what they bring and how many.
The carrier should be jump capable but it should also rely on others to protect it. Should the carrier get blown up with ships still docked it should be decided by the roll of a dice if the ship escapes and/or how damaged it gets away or not at all.
The carrier, if neut’d to 0, will automatically release all tractor beams … if the pilots are ready or not. It could have a PANIC module, but once again, triggering that … tractor beams release the vessels docked.
I do not see much in terms of game mechanic that would be required to actually implement it.
Thanks for reading,
Now … DISCUSS !