The nerf to fighters ability to hit subcapitals was the wrong nerf.
Carriers and supers should hit subs and hard,
Its what they do. They screen a capital fleet from smaller ships getting to close.
The right nerf was to seriously increase the refresh time of the MWD ability on fighters. Like triple it or even more. The issue with fighters in pvp was not that they hit sub capitals. It was that they way to effectively eliminated the advantage of maneuverability sub capitals had. I will conceded lowering the optimal range on heavy long range attack fighters was needed but the ability to track and hit small stuff was the wrong nerf.
The ability for fighter swarms to get on top of a fleet and stay on top a fleet of sub capitals then escape being killed off if dragged away even to 200 or 300km was the main issue. Now we just have carriers with no real role to play. Instead of balancing their role you destroyed it.