I had an idea for balancing cynos, would love your thoughts.
So my idea was that you would be able to choose when to jump, instant=get a debuff or wait out up to X minutes and get no debuff at all.
exact time is up to balancing ofc
so I thought cap could be one way to do it but any debuff basically works
jump instant: get cap drained a 100% for example
and then the longer you wait in spool up mode the lower the debuff after jumping would be.
could also be combined with other debuffs like resistances etc.
debuff then wears off after a while (much like drug sideffects)
the player can choose himself wich devil he wants to face
it is a little effort coordinating it in larger fleets, it leaves room for mishaps etc.
a second form of cyno inhibs could increase the debuff for incoming ships to grid
jumping instantly should have consequences that matter
once the spool up button is hit only a hic point or otherwise suitable interdiction can stop the jump from happening eventually, this allows for plays on both sides of the jump.