Insta locking tornado (for example) says its pretty damn easy to kill interceptors, covert ops and blockade runners in highsec, happens daily.
So its not irrelevant that assault frigates will get a module that gives 80% resistance for a limited time period, basically turning it into a cruiser sized tank, wrapped in a frigate size hull.
Saying that a module like this changes nothing for anyone, is a blatant lie.
So you can blap a covops before an attentive pilot gets his cloak up, but you can’t blap an AF before he realizes he’s in trouble and hits his panic button?
Again, its all about the EHP. Its actually not easy to insta blap an assault frigate, because of the resistances. Covert ops, blockade runners and interceptors doesnt have that kind of tank and wont have this module either.
So this means the assault frigate has a way higher chance of surviving the initial blap, then any of the others and then he pops +80% resist for 20 secs, making it near impossible to kill him.
You see?
I don’t get it. If they design an entire ship class around one module, why not just make that module the ship class’ inherent ability?
T3 destroyers can switch between three modes, surely Assault Frigates/Cruisers can get an “Assault Mode” button.
Same with Marauders, the entire point of a Marauder is the Bastion, so just make it the ship’s ability. Adjust the slots and mineral cost, it can be safely removed from the game.
On topic, looks like a very exploitable idea that doesn’t even fit the “theme” of Assault ships. There is nothing “assaulty” about high resists. If anything, it should be the opposite, Assault ships should be tanky and slow by nature but with a “Boost” that lets them easily get into the thick of it. Or something like an Assault Jump Drive that lets you jump 25/50km.
for one it would make the ships EXTREMELY OP, but I believe this module will do some good for the assault frigate class especially. Sure there are some methods on making this extremely OP. Hawk while already a super tanky ship will have an insane tank with this as well. Retri + deacon fleets will melt any kitchen sink gang in low sec. But for the not so popular AFs it could turn them to a new role of “Heavy Tackle” not as fast a ceptor but can take at least a bit of punishment till friendlies show up on grid.
Im pretty sure its simply because they didnt have the option of making “buttons” on ships when they made marauders.
That option might have been developed with the t3d development
Honestly, if the MWD bloom reduction was improved to 75%, they’d get a lot more out of the whole mobility thing.
Just the same, mobility is kind of already the meta. I’d really like to see battleships come back in a meaningful way. Then again… that’s neither here nor there in this thread
Even with the stupid button, no AF is going to survive a garmur, unless the garm runs out of ammo.
They are still to slow too deal with frigs even T1 frigates, and not small enough to deal with cruisers. That 33% tank advantage doesn’t do much good if you aren’t scram kiting. They are a niche ship that the only place I even see them as practical is low sec, FW specifically because you know exactly where your target is going to land due to all of the plex gates.
HACs have their own issues in the form of both the T3C and ABC…they didn’t go far enough with either tank, application or raw damage to make the hulls competitive.
I don’t think the goal should be to make an HF the equal of a garmur in a 1v1 situation. Why the heck would we need a garmur?
The fleet-oriented nature of the hulls is very important. HFs should never be solo pwnmobiles. The HFs have potential as great heavy tacklers. Beyond that though, they need a unique roll or style of gameplay, far more than they need a simple buff. An idea (not my own,see the podcast I posted earlier) is to give them special EWAR resists.
Something needs to be done to liven up the rock-paper-scissors dynamic between hulls. A crude buff, temporary or otherwise, simply doesn’t do that.
The reason I think you’re right is because the proposed Adcu kinda does make the AF a solo pwnmobile. Imagine the effect on solo 1v1s, especially in LS… nobody would fly anything else! Worse, the fights would turn into stupid, mind-numbing F1 slugfests.
This would be essentially the final nail in the coffin for a style of gameplay that is sadly already on its deathbed.