Include loaded ammo/cap boosters in contracts

Currently, if the cargo hold of the ship you are contracting is full, the game displays a warning that the cap boosters and/or ammo currently loaded into modules will be unloaded to the hanger, and not included in the contract. This makes contracts cost twice as much and require two contracts to move everything if you are contracting from a remote location.

  1. The first contract to dump the items to the hanger. You then cancel this contract.
  2. The second contract to include the items the first contract dumped to the hanger, and weren’t included in the first contract.

My suggestion is to include the items newly dumped to the hanger as part of the contract anyways. This will mean only one contract has to be made instead of two, which saves time and money.


Or you could leave enough room/charges in your ships.