Proposal: Indexing War Declaration Costs to EVE’s Economy
I would like to suggest a review of the economic model behind war declaration costs.
This is not a proposal to remove war declarations, restrict high-sec PvP, or make wars prohibitively expensive. Wars are an important part of EVE Online.
The issue I would like to raise is much narrower: the cost of declaring and maintaining a war should remain economically relevant as EVE’s economy changes over time.
1. A fixed ISK fee loses economic significance over time
The current war declaration system uses a fixed ISK cost.
The problem with any permanently fixed ISK price is inflation and the long-term evolution of EVE’s economy.
The purchasing power of 100 million ISK today is very different from what it was many years ago. One useful reference point is PLEX.
Historically, the market value of enough PLEX for approximately one month of game time was measured in hundreds of millions of ISK. Today, the market value of the PLEX required for 30 days of Omega is measured in billions.
Meanwhile, a war declaration costs 100 million ISK per week.
This means that even if the nominal price of declaring war remains unchanged, its relative economic cost becomes progressively smaller as the EVE economy grows.
Proposal: index the base war cost to an economic benchmark
Instead of setting the war declaration fee permanently at a fixed ISK value, CCP could link it to an economic indicator.
PLEX could be a particularly useful benchmark because it has a large and liquid player-driven market and provides a convenient long-term reference for the value of ISK.
For example, the base weekly war declaration fee could equal a fixed percentage of the rolling average market value of the amount of PLEX required for 30 days of Omega.
The exact percentage is not important to this proposal and should be determined by CCP using economic and gameplay data.
The important principle is:
If the EVE economy changes substantially, the economic significance of declaring war should adjust with it.
A rolling average could also prevent short-term PLEX price volatility or market manipulation from causing sudden changes in war declaration costs.
This would remove the need for CCP to periodically reconsider whether a fixed ISK fee established years earlier still makes sense.
2. Progressive cost for extending the same offensive war
There is a second issue worth considering: maintaining the same war indefinitely currently has essentially the same weekly economic cost.
I suggest considering a moderate progressive increase for consecutive renewals of the same offensive war.
For example, purely for illustration:
Week 1: 100% of the base cost
Week 2: 110%
Week 3: 121%
Week 4: 133%
Week 5: 146%
Week 6: 161%
This example uses a 10% compound increase per week.
The 10% value is only an example, not a proposed final balance value. CCP could determine whether the appropriate number should be 5%, 10%, another value, or perhaps use a different progression entirely.
The objective would not be to prevent long wars.
Instead, the system would create a gradually increasing economic decision for the aggressor:
Is continuing this particular war for another week worth the additional cost?
If the answer is yes, the war continues normally.
If the aggressor is actively pursuing strategic objectives, fighting, destroying structures or applying meaningful pressure, paying the increasing cost may be completely justified.
But maintaining large numbers of inactive or low-effort wars for long periods would gradually become less economically attractive.
This could potentially encourage more active prosecution of wars rather than simply keeping them open because the renewal cost is economically negligible.
3. Why the relationship between risk, cost and potential reward matters
Structure warfare provides an interesting economic comparison.
Upwell structures can represent billions of ISK in hulls, modules, rigs and other assets. Quantum Cores also create a guaranteed economic component to a successful structure kill.
There is nothing inherently wrong with attackers making a profit from successful structure warfare. Quite the opposite — meaningful rewards provide incentives for conflict, which is an important part of EVE.
However, the cost of acquiring the opportunity to attack potential targets should remain meaningful relative to the contemporary economy and the potential rewards involved.
If the cost of declaring war becomes extremely small relative to both general ISK values and potential structure rewards, it becomes economically practical to declare many wars, test many potential targets, and concentrate resources only on the most attractive ones.
That strategy itself is legitimate gameplay.
The question is simply whether the economic cost attached to enabling that gameplay has kept pace with the rest of EVE’s economy.
4. The goal is not to discourage wars
I think this distinction is important.
The objective should not be:
“Make wars expensive so fewer people declare them.”
Instead, the objective should be:
“Keep the economic cost of war declarations relevant as EVE’s economy evolves.”
An indexed base fee would address long-term ISK inflation and economic change.
A moderate progressive renewal cost would make very long offensive wars an increasingly deliberate economic commitment.
Together, these mechanisms could allow wars to remain accessible while preventing the ISK cost of the system from gradually becoming irrelevant.
There may also be other economic indicators that CCP considers more appropriate than PLEX, and different escalation formulas may work better than the examples above.
The specific numbers should therefore be treated as balancing variables.
The main suggestion is the underlying mechanism:
Replace a permanently fixed nominal war cost with a cost that remains economically meaningful over time, and consider moderate escalation for consecutive renewals of the same offensive war.
I would be interested in hearing whether other players — and CCP — think this could provide a more sustainable economic foundation for the war declaration system.