So I posted this somewhere else and someone asked me to put it here, so here it is:
So we’ve seen some changes in the right direction recently when it comes to citadels, AF’s and HAC’s and tethering for carriers. The next step I see is doing something to correct some of the cancerous game play around Fozziesov, namely Interceptors. Currently fozzieclaws and raptors dominate sov battles, especially in larger scale. Anyone who has been involved in one of these large scale sov wars knows how bad this game play is. It is mostly caused by interceptors being both bubble immune and instawarp, making them essentially impossible to catch without silly amounts of smart bomb setups.
This idea has been floating around reddit and in game for a while, so I take no credit for it being my own. I was just bored and decided to try and flesh it out a little.
I envision it looking something like this (I picked Gallente because it’s what I am most familiar with):
Ares
Travel/Scout Interceptor
Gallente Frigate Bonus (per skill level):
10% increased warp speed per level.
7.5% increased Microwarpdrive speed per level.
Interceptors Bonuses (per skill level):
15% reduction in Microwarpdrive signature radius penalty per level.
15% reduction in Cynosural Field Generator liquid ozone consumption per level.
Role Bonus:
Immune to Interdiction Sphere Launcher, Warp Disruption Field Generator and Mobile Small, Medium and Large Warp Disruptor
+1 to Warp Core Strength
No weapon hard points.
Cannot fit electronic warfare modules.
The idea of this is a fast, hard to catch scout ceptor. It has no tackle and no ability to do damage as it’s primary role is intel gathering. It is not supposed to fight, and it’s bonuses ensure it will not be caught if the pilot is even semi competent. The reason I chose to not give it tackle, is I believe anything with instawarp/nullification to be far too strong and the trade off for that ability needs to be very large in my opinion. I also feel that being able to light a cheap cyno is in line with the role of this type of ship.
Taranis
Combat/Interdiction Interceptor
Gallente Frigate Bonus (per skill level):
15% bonus to small Hybrid Turret damage per level. (remove the drone bay completely)
7.5% bonus to small Hybrid Turret optimal range and falloff per level.
Interceptor Bonus (per skill level):
15% reduction in Microwarpdrive signature radius penalty per level.
7.5% bonus to small Hybrid Turret tracking per level.
Role Bonus:
80% reduction in Propulsion Jamming systems activation cost.
20% bonus to Warp Disrupter and Warp Scrambler optimal range (same as a max skilled Ares now).
20% reduction in signature radius.
(Mass increased just enough that can no longer get sub 2s align time. 3s minimum would be my butter zone).
The idea here is a combat capable interceptor which rolls one of the Ares current bonuses (tackle) into the hull and has increased damage/tracking/range at the cost of no longer being able to instawarp and no longer being interdiction nullified. It’s smaller sig would make it harder to hit on grid, giving it an advantage against larger ships while still allowing anti-tackle to do it’s job. It is differentiated from Assault Frigates in both its lesser tank, greater speed, tackle bonus and it’s price point is also lower.
I believe that giving us a dedicated combat ceptor without the nullification/instawarp would be a balanced way to bring new and fresh meta’s to current fozzie sov. These ships would still be usable without being oppressive.
Edits for spelling/grammar.