Intergrated Ship Modifications

Hi Gang, tis the Drogon again.

wanted to throw another idea at this wonderful community of ours and as i type this i am being notified to “this idea is similar to these other threads” five are being listed. which is interesting but lets see where this goes.

so as some of you know i’m a big advocate for bounty hunting, especially those who fly with me and listen to me go on about it on comms :stuck_out_tongue:

a conversation I’ve had many times in the past is that there are no ships specifically designed for bounty hunting, but due to the nature of bounty hunting and needing to constantly be changed or to switch ships this could be an issue, its very hard to narrow down a ship role, unless the ship’s role was to increase your bounty pay out or standings with agents, but i digress, thats a serperate conversation.

so I was posting about how the repair service should perhaps give some kind of bonus for using it and also the ship should take time to repair. the idea being if there’s meant to be people on stations, repair work will take time and if it takes time it should then be better than being tethered at a station. the concept being that quality craftsmanship is better than a stations automated space based service.

which got me thinking…what if you could take a finished constructed ship and exchange some of your slots on your ship for modules which couldn’t normally be fitted to the ship.

I figured you could use an industry line for this and the repair shop service (this way the repair service also doubles as a ship modification service) so you could just for this example take a manticore stealth bomber and put a jump drive onto it allowing it to jump to cynos to help do bombing runs or other such things.

intergrated modules would allow for people to create interesting aspects and characteristics to their ships and instead of CCP creating new lines of ships for new roles, having modules fitted to a ship could be an interesting dynamic for the player base, this way miners and industrialists could create some kind of aspect to their rorquals, exhumers or other mining ships, while combat pilots can apply awesome modifications to their ships to make them much more lethal in battle to get those kill marks.

given industry changes has been released based off of the triglavian stuff and soon all the blue prints will be re-worked to encorporate all these new manufactured goods. I figured having unique player specific ships would be an awesome feature to have. making your ship truly your ship, operating in the way you work it.

obviously any modifications would take away permenantly from the ships Capacitor & CPU and probably permenantly remove one or more slots of equal quality in a ship or perhaps remove two rigging slots or something.

anyway i’m curious to see what you guys have to say on it.

I have a feeling this will help give the players a much more customiseable feel towards their ships
“this is my ship, there are many ships, but this one is mine