This high level proposal seeks to retain the ‘use and activate anywhere’ conveniences of skill extractors and injectors while introducing an ability to disrupt skill injector farm production in the ‘mass premium’ logistics pipeline of wormhole industry.
Step 1: Skill extractors create a new raw material
The skill extractor makes a raw material instead of creating the readily usable skill injector we all know and love. This raw material, B.R.A.I.N.S. (Biological Receptacle Aggregating Independent Neurological Synapses), is available for capsuleers to buy and sell on the market.
Step 2: Uncompressed memory takes up space
The raw resource B.R.A.I.N.S. takes up 10m3 per unit. One extractor creates 500 units of B.R.A.I.N.S.
Step 3: Memory Hole
B.R.A.I.N.S are delivered to wormholes where Sleeper T3 production is integrated into a wormhole exclusive, minimum seven day manufacturing process to create a skill injector (500 B.R.A.I.N.S. + Sleep = Knowledge). B.R.A.I.N.S. need Sleep to function.
Step 4: B.R.A.I.N. Drain
The reaction formulas for skill injectors could come in batches of 1, 5, and 10 injectors–each requiring a lower scale of Sleeper mats at each higher tier. All tiers would complete their job in seven days. The associated risk to higher batches lays in allocating more raw B.R.A.I.N.S. materials for a research job, that inside a wormhole industry station could be destroyed in three days–dropping that hot scattered knowledge.
Step 5: Think of sinks
Some B.R.A.I.N.S. may die and the loot fairy is fine with this outcome. Skill injector farms would be no longer an unassailable passive income machine.
If you read this far, thank you for letting me pick my brain.