I’ve been posting this idea in different forum threads (mostly the ones about balance).
The original idea was that the Skill Injector would fill into a pool and as the player skilled they would get a 1:1 ratio. Earn one, get one from pool.
I would like to propose an updated version of this.
Skill injectors would no longer lose SP based on how much SP you have, but you are throttled by the ratio based on amount of SP the character has
example.
9,999,999 SP or less would get a 1:1000 ratio.
10,000,000 - 15,000,000 would get a 1:750 ratio.
etc etc. And it would stop at like 1:100 ratio.
I feel this idea falls more inline with the theme of EVE, where things should take time. Less cancer than the current version, as it would still take time to train ships and skills.
edited: because auto-correct doesn’t like my spelling and assumes things!