ISK sinks

You might be right. I hope you’re right.

In the monthly reports there’s one main ISK sink missing, and for good reason. People leaving the game with ISK in their wallets. (Some people might even argue that trillionnaires leaving mosy of it unused is similar, but I’m not interested in debating that.)

My thought of a way to absolutely balance the books would be to make bounties and missions pay out a percentage of what was destroyed in an ISK sink over a period of time passed. So a snapshot is taken of the previous month/year and that is redistributed over the next period of time. Might need to add some ISK for new accounts or something. I think it still isn’t perfect, though. (Oversimplified…) A group of wealthy individuals could exploit this to manipulate the amount of available isk to drive prices down. Then buy up large portions of the market and flood it with ISK, causing prices rocket up. Lastly sell it all off and start the cycle anew.

As has been pointed out to me previously, the ISK sink from people leaving the game is in the reports. It is the item labelled “active ISK delta” in the ISK sinks & faucets chart:

The fact that you have to burn ISK to use the LP where most of the incursion money actually is also kinda make the claim that they are a massive total faucet kinda funny.

Not exactly, because solo players in NPC corps have a portion of their ISK drops siphoned away to the NPC corp and removed from the game, but player alliances get that money for their own use or can set a zero tax rate.

That act as a corp tax to “pay” for the benefits of being in said NPC corp.

go away communists. eve is a good game because it has the lowest restrictions.
if you think its unfair rich people get benefited become rich yourself and care bare poor pilots as much as you wich.
but at this point i dont think you will be able to make a sustainable presence in eve.

also buff suicide ganking and make eve dangerous again and new bro unfriendly.
this is what eve stood for and this is what made eve big.
why is everyone trying to literally suicide gank ccp?

also buff titans again and make them aktualy fun to kill them.

killing a titan was a big deal back in the days.
and people actually felt that they accomplished something if they did.

what is titan killing today?
nothing special.

make eve actually make it unbalanced that you actually feel the push you get if you pushed yourself over the edge from unrelevant to relevant

Just like to point out that Mining is actually a pretty good sink with the fees from selling/contracting, fees for reprocessing, fees for building, and fees for selling the final product on the market.

In before Abyssal Space is/is not an ISK sink argument dominates thread.

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Material sink/isk faucet.

I don’t think the issue is ISK sinks, I think it’s ISK faucets, particularly related to carrier and super ratting in null and possibly high-end wormhole content in dreads. Personally, I think the exact issue is the low risk associated with running sites aligned to a citadel in nullsec, and could see a similarly low risk associated with running wormhole sites in a dread’s considering wormhole mass limits and dread tank (though admittedly, I don’t have direct experience with that).

Imho, not specifically Supers/Dreads. The problem is ratting itself and the lack of ISK sinks to counter that. From what I know, only a fraction of the total isk is made with supers, but I may have outdated info.

You can of course reduce the faucet by nerfing bounties (if you wish), but I am on the same side as you are in that I don’t think that’s the solution. I too think that a lack of comparable ISK sinks is the problem.

Have to disagree heavily on that, cause it doesn’t make sense. If a 30b supercarrier is destroyed while ratting, how much isk are removed from the game? The answer is: 0. On the contrary, isk is introduced to the game through insurance, even though that’s fairly limited.

Destruction in general rarely removes isk (only if market fees to buy the ship again exceeds insurance payout), so more destruction does nothing to adress the problem. It’s more likely that it’s the opposite. Destruction is likely to be an ISK faucet through insurance. On the other hand: If destruction reaches a critical mass, it’s a contributor to price increases through increased demand.

Destruction itself has heavy influence on the mineral prices (need destruction to keep them stable), but as for the actual isk, it does very little if anything at all.

Ofcourse, if you destroy a VNI the pilot can’t rat for some time, but it doesn’t cost much to replace it.

Slippery slope. While running c5/6 sites may have less risk when you run them, the risk comes from getting the blue stuff to highsec.
If you get ganked on your exit wormhole, you make zero isk.

I can’t know for absolute certain, but the data seems to suggest that supers and carriers are the problem: CCP tried to take care of it a year ago (they just went about it in the wrong way IMO), but ultimately scaled back their efforts due to player feedback. [June] Fighter Damage Reduction - Upcoming Feature and Change Feedback Center - EVE Online Forums
As of May 2017, 46.2% of all bounties were made by a mere 6.2% of players using carriers or super-carriers. Comparing economic reports from that time to now, not a lot has changed in terms of total bounties, and bounties are concentrated in the region with the largest super fleet in the game, strongly suggesting that the issue is still super and carrier ratting.

It’s not an issue directly; it’s an issue because a high degree of safety while super and carrier ratting encourages people to rat in supers and carriers resulting in a massive amount of isk brought into the game via bounties. HAW dreads arguably could be pretty good at running sites, but the practice is nearly unheard of outside of wormholes due to the risk associated with sieging in nullsec.

There is additional risk here, and I like that element of risk in wormhole space. However, I think you overstate it, at least once you get the loot to out of the site and to a friendly structure. Blue loot is pretty small and can easily, and very safely be moved using a travel ceptor. If you’re moving many billions of isk worth of blue loot and a travel ceptor doesn’t give you enough cargo space, you can go with a cloaky nullified T3C.

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