Join the ingame channel "Highsec Lobby" and help make a better highsec!

NPC mining defense fleets are vicious…

1 Like

That’s not an illusion, it takes more than daytripping to understand how it works. Go live in NPC Null alone for a few months and we’ll talk about risks after that… Try Syndicate or Curse and PVE alone there…

1 Like

Maybe because they are still learning the game?

1 Like

But that’s not really what we’re talking about here. None of the risk vs. reward balance for endgame-level PvE stuff is relevant to newbies because they can’t do any of that content. It doesn’t matter where it is located or what PvP exists, those newbies are only doing level 1-2 missions in cheap ships. Once you get to a point where level 4 missions vs. nullsec anomalies vs. ECs is relevant to you you’ve learned enough about the game that there’s no excuse for losing a ship to NPCs.

1 Like

That was not the issue. The issue was someone saying there is no risk in High Sec.

Some of the content, especially the fleet content & newer content, does have sufficient RNG that ship loss happens occasionally even if everyone is perfect.
Other content like incursions, anything short of outright perfection can cause ship loss at certain points of time.

Saying “NPC’s can never cause ship loss” is a huge grandstand, and just demonstrates your lack of understanding about the game. Now is it a huge risk? Of course not. But it is risk, just like warping to a safe when a neut appears in local is still risk.

3 Likes

He didn’t say no risk FFS!

2 Likes

Funny coming from someone who is clearly full of ■■■■. Your example is three smartbombing ships on three accounts for 4.5 mil each. The problem wasn’t ECs, it was people like you who exploited it to generate massive amounts of isk for one person. I found, playing fairly and the way the game was intended (with other people), that I would end up making more isk SOLO, because I could get times down to 5 to 6 minutes alone. I’d get to keep all the loot for myself and didn’t have to split it three way. You’re the one acting like there wasn’t a minute spawn timer. So 20 minutes alone is wasted on just waiting and then pretending like you don’t have to spend time in warp and waiting for them to fall out of the hole. You’re lying out your teeth. And if three individual players were doing smart bombing runs in faction fit battleships that (in high sec) a simple corvette could put a stop to, at 20 x 4.5 you actually made 90 mil in a hour. Loot was random and splitting it three way makes it where you will never make the claims your multi-boxing dumbass does. You’re the one that’s clueless thinking that your play style is the norm and honestly, CCP would do their game a favor getting rid of alt accounts.

Want to scout, either have friends to help you out (protip: they won’t if they don’t find you worth the time as a person) or do it yourself. Instead, people make alt accounts because they know damn well that to reduce the risk of them losing their t2 pvp boat, it’s better to jump with a toon with throw away crap. You sit here and argue about making soooo much isk in a hour, but you’re using three accounts. On an individual level on one account, that never happens. I even know someone in game who wanted to try that smart bombing farming and guess what happened on undock? He got ganked.

People like CODE could literally fly into a conduit with a corvette with a blank clone and you’re out 2 bil all of a sudden, for free. And if someone takes the time to find a system way out there, that’s not the issue because they wouldn’t be using three accounts to make your still impossible numbers happen.
They literally had a minute timer and 20 sites means 20 minutes and that leaves you 40 minutes to run those 20 sites. within those 40 minutes that goes unaccounted for was warp times (battleships don’t get into warp fast easily add a minute extra from the time you see the spawn pop up [a minute later] to getting into warp, landing, and waiting for the npcs to drop out of the hole). Your numbers are full of ■■■■ because you probably only started timing from land or from engagement.

Some people lie and claim that they were getting ded payments every 5 minutes, and if you were, nothing stops you people from taking a screen shot and cropping out your wallets to show proof. Instead you engage in the worst form of argument like some hook-nosed loser that profits off of something themselves whilst becoming a hypocrite and trying to shut down something good for everyone else because of your errorneous picked example that’s not even valid. You were using three accounts and adding their cumulative sum as one. You’re the stupid one here.

1 Like

Never EVER dare to underestimate how inept people are ever again. EVER!

Anti-empire L4 missions pay about 200M/h. Stealing blingy drones from orcas gives similar payout.
Not half a bill but still similar ballpark.
PI is closer to a B, so are trade and manufacture.

People don’t make 500M running Hs incursions - they make about 150M/h, which is comparable to my payout of L4 missions.

Really? L3 missions? Alphas can’t do L4s now and you want to remove even L3 missions from all of HS? I doubt you can make 80M/h running L3s, and that is with fully optimized setup.

I have been in low sec… payouts there can be crazy but you will be hunted there, and you won’t have safety of null umbrella. In addition just 1 dedicated pilot can empty half of constellation of content on his own - leaving only L4 and L5 missions, and I see no reason to run L4 missions in low sec when can get comparable payout in 0.5 system. And L5 require you to know what you are doing while using carrer/multi boxing in order to get proper amount of isk/h.

Careful here. Buff them a bit too much and suddenly easy multibox with gila to rake in 100s of millions

It gets even better… with the numbers their alliance has they should be perfectly fine with being wardeccable - after all a couple K of dessies / cruisers is nothing to ignore.

Real stupidity beats artificial intelligence every time.

3 Likes

result of 200 missions(only half of which were accepted), kept the 20 best ones based on their isk/h value. Those are done in a badly-fit hyperspatial machariel or combat interceptor for the travel(pick your poison, etc.)

mission name median time gain(M) M isk/h adjusted time cumul isk/h rank
Driving a Wedge - Delegation Destruction (2 of 2) 0:02:19 8.1 147.1 0:03:19 147.11 1
Pick Your Poison 0:03:28 9.1 122.1 0:04:28 132.76 2
Driving a Wedge - Get the Gallente (1 of 2) 0:02:14 4.7 87.1 0:03:14 119.36 3
Cut-Throat Competition 0:05:34 9.5 86.5 0:06:34 107.08 4
Driving a Wedge - Ambassadorial Ambush (1 of 2) 0:02:04 4.2 81.5 0:03:04 103.29 5
Downing The Slavers (2 of 2) 0:04:57 8.0 80.3 0:05:57 98.15 6
The Damsel In Distress 0:02:22 4.4 79.2 0:03:22 96.02 7
Lights Out 0:03:32 4.7 62.8 0:04:32 91.66 8
Break Their Will 0:03:19 3.7 51.7 0:04:19 87.22 9
The Space Telescope 0:04:02 4.2 50.5 0:05:02 83.01 10
Retribution 0:03:52 4.0 49.9 0:04:52 79.70 11
The Spy Stash 0:04:53 4.9 49.6 0:05:53 76.45 12
The Black Market Hub 0:05:28 5.2 48.6 0:06:28 73.50 13
Deadly Arrival 0:01:11 1.6 45.1 0:02:11 72.52 14
Pirate Invasion 0:09:36 7.8 44.1 0:10:36 68.45 15
Unauthorized Military Presence 0:04:21 3.7 41.6 0:05:21 66.63 16
Silence The Informant 0:08:50 6.7 40.9 0:09:50 63.78 17
Cargo Delivery 0:02:52 2.6 40.1 0:03:52 62.80 18
The Missing Convoy 0:04:15 3.2 37.1 0:05:15 61.43 19
The Score 0:07:37 5.3 36.6 0:08:37 59.42 20

Median time is the median undock-to-dock time for that mission. I pick the median time because it makes more sense than the minimum(completely unfair), or the average that would be too high because of the times I take too long todo the mission (eg AFK, DT comes in, I derp and don’t do the mission). Typically I do the mission several time in a bad way, then I find the optimal and I do it this way. I also loot he first time, andmost of the time I don’t after that.

gain is the isk reward bonus reward + lp reward converted to direct order, with the LP value of LP Store - Return on ISK - Thukker Mix - The Forge Buy (actually was 3.6k isk/lp direct when I made that sheet). I completely ignore the loot - the only mission worth looting was “cut throat competition”, and those with a BS. The reward are adjusted by selected truesec (0.8 in that case) ; the lp and isk values are the average from the missions offered by the agent ( and readjusted to the truesec-oblivious value). Typically if the agent offers the same mission with 1k lp, 1.2k lp, and 1.1k LP, for a system with a truesec multiplier 1.1, then the true lp quantity of this mission is (1+1.2+1.1)/3/1.1 = 1k lp.

M isk/h is the gain, diivided by (undock-to-dock(u2d)+dock-to-undock(d2u)), with a 1min d2u, divided by 24 (time is expressed in days in google sheets).

adjusted time is the median time + d2u. it’s used for cumul isk/h

cumul isk/h is the cumulated gains for missions better or equal than this, divided by the cumulated adjusted time.

rank is just to know where we are.

What it shows, is that if you cherry pick the 10 bests you will do 83 M/h. if I set a 0 d2u (impossible, already need to wait for timers) I can get 112 M/h. If I use a 20s delay, it becomes 101M/h for the 10 best missions (reordering is dynamical).
Of course I now need to make 200 missions for the thukkers, and compare the results. And also to use a correct-fit mach, that is with 3 nanos instead of inertial and DCU, and TC instead of MJD.

I don’t think those values are achievable for alphas, unless they use a barghest. many missions can be easily blitzed, so my guess is that for omega it can be easy to reach more than what I reached, and for alpha … well I need to find out.

1 Like

Sadly they cannot deal with wardecs, because that ruins the illusion of high sec safety.

1 Like

It’s not about being an in game noob. It’s about being a noob with what you’re doing. You throw words around, without fully understanding their meaning and you really suck at interacting with people in a way that’s actually beneficial for you. You’re so full of yourself, you don’t see how much it actually hinders you from progressing how you want.

That’s why you’re a low class noob. In your mind you’re far higher on the ladder than you actually are. You should take this as a form of advice, not as criticism.

4 Likes

It’s pretty sad that you can’t even back-up your claims…glad this is public record now for all to see, not that it’s a surprise to anyone.

But it’s real so too bad :slight_smile:

But for these people that does not count, because highsec should be nerfed to the ground because REASONS!!!

Not wasting my time reading a wall of text from a clueless idiot, you made that clear in previous posts. Keep sulking though, maybe someone will care

edit: saw the word wallet and read that little but, here you go.

Just two hourly runs on different days. Depending on what I’m doing, 20+ sites was easily achievable.
“Hur dur someone can warp to you hur dur” Not sure if you’re ready for this next bit of wisdom, you might not even be able to comprehend it, YOU DONT RAT WITH PEOPLE IN SYSTEM. It’s actually incredibly how many people need to be told this. Yes, that means actually paying attention to the game.

You wont get a reply from me again, feel free to make your little rage posts, I wont be reading them. o7

2 Likes

Sadly they cannot deal with wardecs, because that ruins the illusion of high sec safety.

Simple, if you want to participate in the wardec mechanic, you drop a structure. If you don’t drop a structure you don’t participate, bittervets are still raging because they can’t bully newbies, too bad :slight_smile:

1 Like

To be fair even 60M/h running L3s for thukker in hs would be good payout - . Also if you do it with cheap-ish battlecruiser then even doing them in low sec is the option for even more lp.

An alliance with 7K members believes itself to be innocent … are not there quite dangerous null sec alliance that built themselves out of noobs? It takes about a month to train into BC to use it at not so basic capacity… with SRP, even if you get only 3% of that 7K members that is still 200 pilots - in hs this would be considered very high war capacity… bash anyone who wardecs you a couple of times and suddenly you would see no wardecs incoming - especially now that war HQ is a thing.