Little things / Small QoL suggestions

Suggestion: Ability to find reprocessing services and see their efficiency for accessible structures in the Industry window.

Keywords: Structures, Rigs, Industry Window, Reprocessing, UI, Structure Browser
Note: Missing funtionality that we currently have to use naming scheme workarounds for.

If you look at ingame structures right now, any player structure offering reprocessing probably mentions that and its rigs in its structure name. This is a silly space job workaround we are forced into because this feature has been missing since their introduction.

Without this, finding reprocessing currently means manually checking each nearby station’s ‘Show Info’ window to see if it has an online reprocessing service.
Then if you want to know its rigs, you have to actually fly there with an example item to reprocess, so you can check in the reprocessing window what % base return it gives, for which you need to know beforehand how the structure bonuses and rigs interact to make that number.

This is not very player friendly, and there is plenty of customizable space for this information in the Industry Window, suggestion:

  • Add a ‘Reprocessing’ option to the facilities activities filter
  • Add 3 small width columns (Asteroid,Moon,Ice) with each showing one of 4 possible icons: no_reprocessing, basic_reprocessing, t1_rig, t2_rig
    on hover these icons can show the efficiency % effects of the structure and the installed rig for that material category.

Bonus:

  • make it possible to hide/show these columns ?
  • add similar columns for rigs in other industry categories ? (reactions, science, manufacturing)
  • add a checkmark style filter list for each rig column ? → easy to find desired rigged structures
  • can clean up the tooltips of the system index columns? no longer need a huge infodump there

Basic mspaint UI suggestion:

3 Likes

Suggestion: Displaying/Sorting/Filtering Isk/m3 density of inventory items
Keywords: Inventory, UI, Sorting, Filters

Give the option to display the estimated isk/m3 density of items in containers/inventory, as well as the option to create filters based on isk/m3 density.

1 Like

Suggestion: “Scoop to Mobile Depot Hold” for Metamorphosis
Keywords: UI, Inventory, Cargo Hold, Metamorphosis, Mobile Depot

Give the option to scoop a mobile depot directly into a Metamorphosis’ Mobile Depot hold instead of needing to scoop to cargo hold first.

Suggestion: Grouping factories in PI interface
Keywords: UI, PI

Similarly to grouping weapons, the ability to group a number of factories on the same planet, allowing you to set/change the recipes and the routes all at once.

Hexagonal grid would be fantastic, imo

Suggestion: Extend the no-cloaking zone in the ESS to 500km

Note: A triangle of cloaked projection marauders at 250km that only decloaks when they have a sure kill (which cannot leave until burning out of the bubble) is the issue. Bring something that could fight them? They’ll never decloak and you’ll never know they’re there.

2 Likes

It would be nice to have an option “to translate” back into latin alphabet :wink: But it will be funny to see what comes out off this translation depending on the nationality of the original poster.

You can use Triglavian font for many human languages that use latin alphabet or having latin alphabet written “version” of native language, like romaji.

A button or menu option for this would still be a nice addition as a more obvious way to do it…

But there is a way to do this already, you can drag names from chat windows into the watchlist.
click and Ctrl+A to select all players in fleet chat memberlist → drag to watchlist → done :slight_smile:

Suggestion: Show links between all systems on FW map
Keywords: FW, Map, Path
Note: It looks like you have to take the red path to get from one frontline to the other but you can actually take something like the yellow path

Suggestion: Allow Dragging of Items From “Find In Personal Assets” View to Ship Cargo Or Whatever If In Local Station
Keywords: ui, inventory, search
Note: Easier and quicker way to take things from the station inventory and put them in cargo hold.

If you are loading up your ship and see you have the cargo hold open and see you need say more missiles, you right click and say search in personal assets and it will show you if you have any and where. Would be great if you could then drag the results it finds in the station you are currently in to your cargo without now having to open the station inventory, search for them again, and then drag them.

Suggestion: Remember What Window Was Active In Docked Windows
Keywords: ui, docked windows
Note: Have the client save which window was the active one when you dock or exit the game so that next time you undock, that one is active rather than the 2nd window by default.

For example, I have directional scanner, probe scanner, and (when active) the fleet windows docked in the same window so they show up as tabs. Regardless of whichever one I have active when I dock the ship, when I undock, the 2nd tab is the active one. Same happens with the docked windows I have for various overviews so when I undock, I have to set which ones I want active and they are ALWAYS the wrong ones.

Suggestion: Allow Creation of Tabs In Watch List
Keywords: ui, watch list
Note: Allows you to organize your watch list to fit the situation

If you could click a button to create a tab in the watch list, perhaps give it a name, and then move fleet mates into different tabs, it could allow you to say click to who your anchors are, then flip to who you might need to rep, then flip to who your cyno is, etc.

Suggestion: Ability to click Self-Destruct Clone in the Character Sheet while in a ship

Keywords: UI, Character Sheet, Self-Destruct, Death Clone
Note: The Jump Clones page already allows this with an included automated leave ship step. Just copy paste that functionality.

Currently if in a ship the Self-Destruct button is greyed out and you have to manually right click your active ship → leave ship first before you can use it. Unnecessary extra actions, make button always clickable, and if confirmed automatically leave ship + self destruct like jump clones.

bonus: maybe attempt to streamline it? are the double session timers for leave ship + moved clone location actions still necessary?

1 Like

Suggestion: Add a “batch split” option to inventory for creating multiple equal stacks
Keywords: inventory management, splitting, batch
Note: Streamlines dividing large stacks into preset quantities efficiently

This feature would allow players to input a desired quantity per split (e.g., 100 units) and automatically create as many full stacks of that size as possible from the original stack. If the total quantity isn’t perfectly divisible, it would create maximum full stacks first, leaving the remainder as a partial stack.

This eliminates repetitive manual splitting for tasks like preparing bulk contracts, fueling structures, or organizing loot.

Suggestion: Sort by security level in asset window
Keywords: Asset window, assets
Note: Sorting by security makes it look cleaner and also easier to use. See attached screenshot.
image

1 Like

Suggestion: Allow Resize Window for Hypernet
Keywords: Hypernet, resize, ui
Note: The three dots on the Hypernet window allow you to “lock” and “unlock” “window SIZE and position”, however, you cannot resize the window whether it is locked or unlocked; allowing you to resize this window would be extremely useful.

Suggestion: Allow “Won” to be a Misc. filter in the Hypernet window.
Keywords: Hypernet, ui, filter
Note: There is no current way to filter or sort by items that you have won.


Suggestion: Fix potential NPC name typo
Keywords: Typo, NPC, name
Note: Is Twilit a typo? See attached screenshot.
image

1 Like

Suggestion: Allow the radial menu to open when clicking on signatures and anomalies in the probing and d-scan windows.

Keywords: UI, User Interface.

1 Like

Suggestion: Add the option to reward top x contributors with x awards per place for corp projects
Keywords: corp, corp projects
Note: would be a way to do contests