Over the last few years, CCP development has more and more favoured activities that require less player-to-player interaction, where everyone’s wallet booms and there’s not enough bust.
Rorquals became way too OP, Citadels proliferated with no good mechanics around their destruction, capitals and supers proliferated due to the excess wealth in minerals and bounties.
This change matters because it’s the first sign that CCP are willing to head in the direction of an environment and set of mechanics that favours things exploding again.