Good point, otherwise we would just keep reloading before we ever run out of ammo but I like the changing the belt feed idea and adding in a new quantity equivalent to the space empty in the magazine/drum…which leads to this next persons even more great and realistic idea to how it should operate and balance…
This sounds like probably the best idea, just add an option to queue what kind of ammo you will add next. Not entirely necessary since we could turn auto-reload off and just choose the next kind of ammo we want to put in but of course this requires attention to detail and makes this idea more of a convenience than a necessity.
However I like your idea about being able to cancel the reload to choose a different type as it can be very inconvenient when you accidentally choose a wrong ammo type in the heat of battle or realize you needed a different kind while the reload cycle has only just begun, making such an idea a lot more of a necessity than simply just a convenience.
All these ideas aside though I think it might just make it all a little too overpowered a change for projectiles/missile type ammo which require longer loading times but ultimately have a wide variety of flavors in ammo to serve up. In my experience they are much more popular than lasers or hybrid charges, perhaps there if a reason for that and they are already good enough as is.
Completely unrelated but all those different colors of projectiles and missiles make them look like real eye candy to me where as lasers and hybrid charges are more like different shades of the same. What is the real difference in general between these two sides of the ammo spectrum? Missiles/projectiles give you more control on damage types while lasers/hybrid give you more control on range management?
Would like to hear more from anyone who has much experience overtime using all types of ammo/weapons in game, please add what you think of the triglavian weapons too please if you will.