Major/Minor tweaks to mining
What we really need is a major update to mining celestials or some small adjustments to existing Ore Fields themselves. Not quantity, type or composition of ore but positioning and layout.
Right now the fixed asteroid fields all spawn in exactly the same place each time. In many systems ANOM fields in many systems mostly like to spawn near gates. Whether they are fixed or ANOM fields they all have a very static nature that promotes automated and/or AFK mining.
Here are some options to consider:
Bring actual belts to EvE
Reduce all ore celestials in all systems to 1 or 2 fixed belts that actually wrap around a planet or the sun and 1 SOV expanded ANOM belt for NULL that wraps around a planet or the Sun. Give them each a default warp in. Once in place these would each have different replenish rates based on system security for fixed belts or industry index for ANOM belts that determine composition. These belts would move or orbit at 50-100mps rocks would tumble and fluctuate distance.
Rorquals would have to shift targets as they passed under or learn to drift deployed.
A new visual for EvE would be seeing the live replenishment of the belt as rogue asteroids get captured in the belt
Keeping it simple with fields
If Belts are simply out of the question, here are some Field options
Randomly spawn and position majority of fields 15au or more from all gates
Randomly generate default warp in 60km-100km from nearest rock
Have some of them move and fluctuate distance from one another
These would be for fleet and solo subcap miners, Rorquals would still have some static fields
The field could move at speeds of 50-100mps
Distance fluctuation [between each rock] 50-100%
This will address a few issues:
BOTTERs can no longer just warp to default and start.
(Probably only a minor adjustment to their code but it is some resistance.)
Miners must be a bit more active vs just warping in and mining.
Hunters have to hunt a bit more.
(I would expect this to have low to no impact on cloaked hunters.)