I proposed a high slot module, to boost EWAR defence, a few months ago.
It was after I was sucked dry in an Abyss, with my NOS on them, doing nothing, whilst
clearly they had active shielding, and trig weapon, uses cap.
Shortly after, some changes to NOS were made, so they would work against most npc,
allowing certain fits that have a NOS as the last bastion for survival, actually be useful.
I loved how the change was made almost immediately and that it worked!
Regarding the high slot Anti-EWAR module, it still hasn’t break through…
despite potentially being a saving the day module, appliable to all ships having to deter
EWAR like ecm, neut, etc.
It would also help Marauders survivability a bit, but really all ships would take advantage
of such a module.
I don’t remember the circumstances when I thought about it, it could be at the same time I lost a ship to the Abyss and Npc invulnerability to MY nos.
And that’s why this thread exists in the first place… try to help me..- and the community ( I forgot that dude passed to better realms…) -use our collective imagination to try conceive something useful for everybody, if possible, excluding gankers…
the reflective coat , nodule, could be the first to be possible to be fit in all three slots at the same time…
ever thought of that possibility?
One module, that could fit LOW,MID,HIGH at the same time.
It would hurt the Edencom ships, inevitably, bc it would shoot back at them some of the dmg, but would benefit every other ship that could fit it… I think the sense of the Tos was this..
Now imagine it would also shoot back an EMP bomb back to all enemy ships in the vicinity…
It would cut-off their cap immediately, and only halfven the target ship… Ewar is just the big container, for a lot of weapon systems, mostly invisible to the eye