Marauder Un-nerf:
• Ship Warp Speed: 3.5 AU/s
• 100% bonus to Shield Extender hitpoints
• 50% bonus to Armor Plate hitpoints
• 5% additional bonus to Reinforced Bulkhead hitpoints
Marauder Enhancement:
• Maximum Locked Targets: 9 (was 7)
• Bastion timer penalty: 30 seconds (was 60)
• All Marauders receive +2 launchers
Marauder Tweaks:
• Golem and Paladin exchange one high slot for one low slot (5 low for Golem, 8 low for Paladin)
• Golem Powergrid Output revised to 7500 (was 8500)
Marauders were nerfed for a good reason. Undoing all those nerfs and giving them 2 more guns for no reason is going to turn the game into Marauders Online. Seriously, anyone suggesting giving marauders +2 hardpoints and not reducing their damage bonuses is either crazy or stupid. They already get a 100% bonus to damage so that 4 hardpoints looks more like 8, and you think they need 50% more?
I sacrificed tank for dps when flying around in polarised marauders to run missions, the loss of resists felt reasonable for the 4-5k dps I got in a battleship.
They’re not buffer tanks, they’re active tanks so running polarised was actually not that bad. They don’t need buffer tank, just grow a pair and fit hard over on active.
- 2 launchers, you’re proposing a battleship can field approx 6-7k dps? You know that right?